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tools:release_history [2019/08/08 16:32] – [Version 2019.08.08] lightwolftools:release_history [2021/10/29 11:07] (current) – [Version 2021.07.04] lightwolf
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-===== Version 2019.08.08a ===== +===== Version 2021.10.28 =====
-  * S-Tk: Fixed an issue of the spline editor crashing if an item that doesn't contain a spline was selected and some various operations were performed.+
  
 +  * Added "After IK" as an option to the spline motion modifier.
 +  * Fixed an issue in the spline motion modifier where it wouldn't evaluate knots attached to nulls properly.
 +  * Add the first build of the [[tools:second_unit]]  master plugin. Please get back to use with ideas of which other settings you'd like to store per camera. Render buffers will be coming next.
  
-===== Version 2019.08.08 =====+===== Version 2021.10.15 =====
  
-  * S-Tk: Changes to alignment and the edit tool: +  * Fixed an issues with the Spline Tools (and possible other items) due to changes made in the Animation Channel support code for the Spline Morph Deformer.
-    * Twist is gone, the alignment is now controlled using an up vector that can be edited +
-    * Due to changes in how the alignment is computed, the evaluation steps setting is gone now. +
-    * A bug the caused the evaluation per span not to work as expected has been fixed +
-    * While editing a spline using the Layout Tool, a new spline can be selected for editing. Caution: This clears the undo stack! +
-    * Changed the prefs by adding a tab for selected and deselected splines. The alignment drawing can be selected for each of these states. +
-    * Some sample scenes have been created for the Spline Toolkit. The link is included in the mails sent to patrons.+
  
-=====Version 2019.08.03===== +===== Version 2021.10.12 =====
-  * S-Tk: The first stage of the Spline Toolkit is included: +
-    * Now it works on macOS as well +
-    * There's a whole section on the wiki dedicated to it: https://wiki.db-w.com/tools/s-tk/start +
-    * Known issues: Orientation along the spline is still wonky and requires a second look and more thought. +
-  * Channel Blender now has the option to swap channel components around +
-  * Scene Comment is back and now it's using LW's internal text editor component.+
  
-===== Version 2019.07.03 ===== +  Fixed an issue in the Spline Morph Deformer where 100% in a non-closed spline looped 
-  Added a button to the respective documentation in the wiki to all plugins that display the db&w Tools logo in the GUI. +  * Now the Spline Morph Deformer is included in the Mac build as wellD'oh.
-  * Added Preview version of S-tk - More information is available here: https://www.patreon.com/posts/update-first-s-28101403 +
-  * Added dbwTools.cfg, which can be imported as a menu branch in the Layout Menu Editor. +
-===== Version 2019.05.28=====  +
-  * Added matrix operations to [[multi-maths]], this is the release version.+
  
-===== Version 2019.05.20=====  +===== Version 2021.10.07a =====
-  * Added the first version of X-Maths: [[multi-maths]] Matrix operations will be added as well +
-  * Fixed an issue in the Multi-Switcher nodes where inputs got lost when copying a node.+
  
 +  * Fixed an issues in the Spline Morph Deformer where it would crash when added to an item without points (such as a null object).
 +  * Deactivated the Preview by default for the Spline Morph Deformer.
  
-===== Version 2019.05.01 =====+===== Version 2021.10.07 =====
  
-  * Final version of the three Multi-Switcher nodes, the Plugin of the Month for April. The documentation is available here: [[multiswitcher]] +  * Finally got the preview release of the [[tools:splinemorph-deformer]] deformer done. There is also a sample scene in the content. 
-  * Added the "Get Automatic Size" as a bonus plugin for you supporting us for six months on PatreonThe documentation is available here: [[get_auto_size]]+  * Worked on fixing issues with the distribution script when patching non-ascii characters into the Windows binaries.
  
-===== Version 2019.04.22 =====+===== Version 2021.07.04 =====
  
-  * Added at the initial version of the three Multi-Switcher nodes, the Plugin of the Month for April.  +  * Fixed an issue where the (hidden) Instance Picker Master Plugin would disable all other gizmos used by LW, such as those used to move items.
-  * Fixed a multi-threading issue evaluating envelopes in the variable nodes while rendering (this is only relevant if the Time input is used).+
  
-===== Version 2019.04.02 =====+===== Version 2021.07.03 =====
  
-  * Includes the final release of the UV Distort tool for Modeler. Select a UV map, select some geometry, activate the tool and work away in a UV view+  * Fixed an issue where the settings of the Multi-Variable node weren't copied
-    a right click will recall the last settings used by the tool during the current modelling session. +  Fixed the channel path for the Channel Reference Node 
-    there is a glitch in the GUI sizing code, due to a bug in LW. Changing the size of the panel will fix it. +  Tried to make the channel picker for the Channel Reference node resizeable - but LightWave 3D said: No!
-    * The documentation will be added to the wiki soon. +
-  * Fixed an issue in the Luminosity gamma of all simple colour correction tools, which could lead to a hang while rendering.+
  
-===== Version 2019.03.19 =====+===== Version 2021.06.25 =====
  
-  * Includes the first preview version of the UV Distort tool for ModelerSelect a UV map, select some geometry, activate the tool and work away in a UV view. +  * Added the first version of the Channel Reference node.
-  * Includes the Motion Vector Node for the OD Houdini Shelf Tools +
-  * various small fixes+
  
-===== Version 2019.03.01 =====+===== Version 2021.06.04 =====
  
-  * This build included the final version of the Multi-Image Sampler +  * Fixed an issues with the scale not being evaluated properly in the Transform Deformer once the strength was added
-  * Multi-Image Sampler: Added a TileValue output which can be used to mask other tools+  * Changed the order of transformations in the Transform Deformer to meet expectations.
-  * Multi-Image Sampler: Exposed the Noise Frequency for better control of the randomness. +
-  * Multi-Image Sampler: Replaced the Probability vector with three different envelopes. +
-  * Multi-Image Sampler and other nodes that display images in the GUI: Transparent images will now be displayed in front of a checkerboard.+
  
-===== Version 2019.02.26 ===== +===== Version 2021.06.02 =====
-  * macOS only: As of this version, the minimum requirement for the db&w Tools is macOS 10.11 (El Capitan) or higher. +
-  * Added the preview version of the plugin of the month for February 2019, the Random Image Mapper node. \\ Preliminary documentation is available here: [[random_image_mapper]] +
-  * Multi-Image Sampler: Bump now takes the alpha channel of the image into account. +
-  * Multi-Image Sampler: The list now works in LightWave 3D 2019 +
-  * Multi-Image Sampler: Minor tweaks to the GUI +
-  * Single Light Lambert: When selecting no light, all lights are used again.+
  
-===== Version 2019.01.28 ===== +  * Added a Strength % to the Normal map output of the PBR Set node 
 +  * Fixed an issue of the code signed .plugin crashin on macOS. Unfortunately this also removes the personalised thank you message from the about panel. Basically, patching the .plugin to insert the patron name after the plugin has been code signed caused the issue.
  
-  * Final version of the [[tools:start#logic|Logic Nodes]] for January 2019, mainly GUI fixes since 2019.01.23 +===== Version 2021.05.30 =====
-  * Windows only: [[tools:renderpriority|Render Priority]] can now detect if VPR is active and will optionally change the priority then as well.+
  
 +  * Various additions and fixes for the [[tools:xform-deformer|]]:
 +    * Added a Strength value for the transformation as well as the components.
 +    * Fixed the transformation in world coordinates.
 +    * If no weight map is applied to a vertex, the weight is set to 0% for evaluation purposes.
 +    * Fixed the transformation order on local coordinates (rotation and translation were swapped).
  
-===== Version 2019.01.23 *Preview* ===== +===== Version 2021.05.26 =====
-  * Added the Logic Nodes: [[tools:bool_compare|]], [[tools:bool_logic|]], [[tools:raytype_comp|]] and [[tools:bool_switch|]]. \\ Please refer to [[tools/start#logic]] for the preliminary documentation.+
  
-===== Version 2019.01.02 =====+  * Added the preview build for the [[tools:xform-deformer|]]. It can be considered feature complete except for interactive handles missing completely. 
 +===== Version 2021.05.13 =====
  
-  * Final Version of the [[multiimage_sampler]] +  * The last build destroyed the GUI for the Triplanar Texture mapping node. This build restores it
-  * Added the [[reflection_lines]] procedural texture, our (late) Christmas present for patrons+  * The Triplanar mapping for the Texture Repetition node was never saved properly. Now it is.
-  * Added a Time input to the [[variables]] nodes, allowing for the envelopes to be sampled at a specific time: +
  
-===== Version 2018.12.18 ===== +===== Version 2021.05.08 =====
-  * Fixed an issue where the [[tools:multiimage_sampler|]] would crash if the first image was removed from the list.+
  
-===== Version 2018.12.17 =====+  * Added the initial implementation of the Projection Ex system: [[tools:projection_ex|]] 
 +  * Added a Normal Multi-Mixer node. 
 +  * Fixed an issue where spline control points wouldn't follow nulls in world coordinates.  
 +===== Version 2021.03.07 =====
  
-  * Added preview version of the new [[multiimage_sampler]]+  * Fixed an issue where the Wheel Rotation node wouldn't rotate the wheel without cache 
 +  * Fixed an issue in the Material Multi-Mixer, materials weren't mixed properly 
 +  * Made sure that no negative numbers can be entered for the S-Tk spline display steps.
  
-===== Version 2018.12.03a ===== 
  
-  * The first release featuring a Plugin of the Month thanks to our patrons +===== Version 2021.02.16 =====
-  * Add the [[tools:triplanar_mapper|]] +
-  * Add the final version of the [[tools:triplanar_mixer|]]+
  
-===== Version 2018.11.19 =====+  * Updates to the Scratch node: 
 +    * On macOS, it always assumed it was on a scratch  
 +    * Added the Variation inputs and controls. 
 +    * Made various scratch parameters even **more random**(tm) 
 +    * Tweaked the Rotation output to allow for full rotations.
  
-  * Changed the version naming to be Year-Month-Day as we'll have more builds due to the Patreon 
-  * Added "Simple" and "Chaos" methods to the [[tools:tonemapper|]] for #ThankYouPatrons 
-  * Added the first version of the [[tools:triplanar_mixer|]] 
  
-===== Version 2018.0.=====+===== Version 2021.02.15 ===== 
 +  * Includes the first build of the Scratch node, out Plugin of the Month for Februrary 2021
  
-  * Added Render Priority for Windows only. 
  
-===== Version 2018.0.=====+===== Version 2021.02.08 =====
  
-  * Rewrite of the Single Light Shader node to use the new lighting system.+  * Small GUI clean up in the Wheel Rotation GUI. 
 +  * Changed the link to the wiki for the Wheel Rotation Control generic plugin. 
 +  * Added the first version of the Texture Repetition node
 +  * Updated the documentation for the Wheel Rotation plugins, added docs for the Texture Repetition node.
  
-===== Version 2018 =====+===== Version 2021.02.01 =====
  
-The first version for LightWave 2018 (onlyremoving or replacing incompatible plugins.+  * The first release for 2021 - yay! 
 +  * Finally for the updated Wheel Rotation node to work and it's been a struggle. Please consider this as a preview build. 
 +    * add Align option - this requires the wheel to be build so -Z is forward and the axle is along the X axis. 
 +    * Align works if the wheel moves forward as well as if it moves backwards. 
 +    * add a cache (needs to be updated manually if anything that would influence the wheel position changes) 
 +    * add saving and loading of the cache (optionally, equivalent to baking it) 
 +    * added a generic plugin to control all Wheel Rotation plugins in a scene 
 +    * updated the included menu branch to include the "Wheel Rotation..." generic 
 +    * still needs testing, the Motion Modifier and Channel Modifier versions will follow.
  
----- 
-===== Legacy versions ===== 
-=== Version 2.1 === 
  
-  * The Tint Strength input in the Simple Colour Corrector Node was of the colour type, but should be a scalar. +===== Older Releases =====
-  * Added Material Tweaker +
-  * The blending modes in the Material Blender were not processed correctly. Please note that this is a **breaking change** if either the modes or the opacity were used. +
-  * The min/max nodal inputs of the Remap node were swapped. This is a **breaking change**.+
  
-=== Version 2.0 ===+[[releases_2020]]
  
-  * Added Ratio node to split a value according to a percentage +[[releases_2019]]
-  * Added "Luminance Gamma" to the Simple Colour Corrector. This changes the gamma on the luminance channel preserving both hue and saturation. +
-  * Added "Clamp Output" option to the Simple Colour Corrector. This limits the output to the range from 0.0 to 1.0 +
-  * Fixed a potential crash in the Simple Colour Corrector if a negative value made it through to gamma changes +
-  * Added "No Radiosity Reflectivity" to Schlick's, causing it to set the reflectivy to 0% for all rays that sample radiosity +
-  * Speed up to the Cache node +
-  * The "Clamp" option wasn't copied with the Remap node+
  
-=== Version 1.9a ===+[[releases_2018]]
  
-  * fixed a crash in "Revenge of the Lenscap" +[[legacy_changelog]]
- +
-=== Version 1.9 === +
- +
-  * Added Schlick's Approximation +
-  * Fixed various issues when nodes were used in Modeler +
- +
-=== Version 1.8 === +
- +
-  * fixed compatibility issues with the pixel filter in LW10 +
-  * fixed an issue with the Cache node when rendering using VPR in LW10 +
-  * Added a Scene Comment master plugin (It requires TextWrangler as well as the matching command line tools to be installed on OSX) +
-  * Added the (experimental) StickyFrontUV node which can create front projection UVs for compositing. \\ Those stick to the item if it is transformed. Deformations are not supported. +
-  * Added a Colour Space node to convert from one colour space to another (LW10 only) +
-  * Added a Colour Space Converter Generic plug-in to convert from one colour space to another (LW10 only) \\ You can copy and paste colour values throughout LW using the following shortcuts (on the colour swatches): +
- +
-  Shift-RMB : Copy +
-  Ctrl-RMB : Paste +
- +
-=== Version 1.7 === +
- +
-  * Added the DepthLimiter Pixel filter. It clamps the maximum distance stored in the depth buffer to increase the quality of depth Anti-aliasing. +
- +
-=== Version 1.6a === +
- +
-  * The Cache node didn't cache due to a change in code. Now it does - again. +
- +
-=== Version 1.6 === +
- +
-  * Added Illuminance option and function input to the Single Light Lambert node +
-  * Added Remap node +
-  * Fixed an issue with the single light illumination node in Modeler +
-  * Added PPC 64-bit to the OSX version +
- +
-=== Version 1.5a === +
- +
-  * fixed an issue with the simple colour corrector image filter not using the values entered by the user +
-  * initial 64-bit OSX version +
- +
-=== Version 1.5 === +
- +
-  * Added Sequence node +
-  * Added "Revenge of the Lenscap" image viewer (Please be careful with that one!) +
-  * various extensions to existing nodes +
-  * various bug fixes +
-  * added on-line documentation at http://tools.db-w.com/ +
- +
-=== Version 1.4 === +
- +
-  * Added Extended Spot Info Node +
-  * Added Time Info Node +
- +
-=== Version 1.3b === +
- +
-  * Removed the preview from the Cache node due to obscure crashes with third party nodes (SG_AmbOcc to be precise) +
-  * Added a "Pass Through" option to the Cache Node to quickly disable it +
-  * The Scalar Booster wasn't added to LightWave 3D properly, please re-add the plugin to get it. +
- +
-=== Version 1.3a === +
- +
-  * fixed a crash bug in the Cache Node related to multi-threading +
-  * fixed an issue in the Material Blender +
-  * fixed Modeler issues in the booster nodes as well as the cache node +
- +
-=== Version 1.3 === +
-  * Further speed improvements to the material blender node +
-  * Four new nodes: Cache, Material Booster, Colour Booster and Scalar Booster +
- +
-=== Version 1.2 === +
- +
-  * Speed ups to the material blender if the opacity is 0% +
-  * Added Channel Blender and Single Light Illumination Nodes. +
- +
-=== Version 1.1b === +
- +
-  * fixes a bug that made the Material Blender unuseable for ... materials :( *sigh* +
-  * fixes a bug that caused the 32bit version of the Notifier to crash on Vista x64 +
- +
-=== Version 1.1a === +
- +
-  * fixes a bug that only affects the Material Blender for OSX-CFM, the other plugins have not changed. +
- +
-=== Version 1.0 === +
- +
-  * initial release+
tools/release_history.1565274748.txt.gz · Last modified: 2019/08/08 16:32 by lightwolf