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tools:release_history [2019/08/03 17:54] – [Version 2019.08.03] lightwolftools:release_history [2021/10/29 11:07] (current) – [Version 2021.07.04] lightwolf
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-=====Version 2019.08.03===== 
-  * S-Tk: The first stage of the Spline Toolkit is included: 
-    * Now it works on macOS as well 
-    * There's a whole section on the wiki dedicated to it: https://wiki.db-w.com/tools/s-tk/start 
-    * Known issues: Orientation along the spline is still wonky and requires a second look and more thought. 
-  * Channel Blender now has the option to swap channel components around 
-  * Scene Comment is back and now it's using LW's internal text editor component. 
  
-====== Version 2019.07.03 ====== +===== Version 2021.10.28 =====
-  * Added a button to the respective documentation in the wiki to all plugins that display the db&w Tools logo in the GUI. +
-  * Added Preview version of S-tk - More information is available here: https://www.patreon.com/posts/update-first-s-28101403 +
-  * Added dbwTools.cfg, which can be imported as a menu branch in the Layout Menu Editor. +
-===== Version 2019.05.28=====  +
-  * Added matrix operations to [[multi-maths]], this is the release version.+
  
-===== Version 2019.05.20=====  +  * Added "After IK" as an option to the spline motion modifier. 
-  * Added the first version of X-Maths: [[multi-maths]] Matrix operations will be added as well +  * Fixed an issue in the spline motion modifier where it wouldn't evaluate knots attached to nulls properly
-  * Fixed an issue in the Multi-Switcher nodes where inputs got lost when copying a node.+  * Add the first build of the [[tools:second_unit]]  master plugin. Please get back to use with ideas of which other settings you'd like to store per camera. Render buffers will be coming next.
  
 +===== Version 2021.10.15 =====
  
-===== Version 2019.05.01 =====+  * Fixed an issues with the Spline Tools (and possible other items) due to changes made in the Animation Channel support code for the Spline Morph Deformer.
  
-  * Final version of the three Multi-Switcher nodes, the Plugin of the Month for AprilThe documentation is available here: [[multiswitcher]] +===== Version 2021.10.12 =====
-  * Added the "Get Automatic Size" as a bonus plugin for you supporting us for six months on PatreonThe documentation is available here: [[get_auto_size]]+
  
-===== Version 2019.04.22 =====+  * Fixed an issue in the Spline Morph Deformer where 100% in a non-closed spline looped 
 +  * Now the Spline Morph Deformer is included in the Mac build as wellD'oh.
  
-  * Added at the initial version of the three Multi-Switcher nodes, the Plugin of the Month for April +===== Version 2021.10.07a =====
-  * Fixed a multi-threading issue evaluating envelopes in the variable nodes while rendering (this is only relevant if the Time input is used).+
  
-===== Version 2019.04.02 =====+  * Fixed an issues in the Spline Morph Deformer where it would crash when added to an item without points (such as a null object). 
 +  * Deactivated the Preview by default for the Spline Morph Deformer.
  
-  * Includes the final release of the UV Distort tool for ModelerSelect a UV map, select some geometry, activate the tool and work away in a UV view. +===== Version 2021.10.07 =====
-    * a right click will recall the last settings used by the tool during the current modelling session. +
-    * there is a glitch in the GUI sizing code, due to a bug in LW. Changing the size of the panel will fix it. +
-    * The documentation will be added to the wiki soon. +
-  * Fixed an issue in the Luminosity gamma of all simple colour correction tools, which could lead to a hang while rendering.+
  
-===== Version 2019.03.19 =====+  * Finally got the preview release of the [[tools:splinemorph-deformer]] deformer doneThere is also a sample scene in the content. 
 +  * Worked on fixing issues with the distribution script when patching non-ascii characters into the Windows binaries.
  
-  * Includes the first preview version of the UV Distort tool for ModelerSelect a UV map, select some geometry, activate the tool and work away in a UV view. +===== Version 2021.07.04 =====
-  * Includes the Motion Vector Node for the OD Houdini Shelf Tools +
-  * various small fixes+
  
-===== Version 2019.03.01 =====+  * Fixed an issue where the (hidden) Instance Picker Master Plugin would disable all other gizmos used by LW, such as those used to move items.
  
-  * This build included the final version of the Multi-Image Sampler +===== Version 2021.07.03 =====
-  * Multi-Image Sampler: Added a TileValue output which can be used to mask other tools. +
-  * Multi-Image Sampler: Exposed the Noise Frequency for better control of the randomness. +
-  * Multi-Image Sampler: Replaced the Probability vector with three different envelopes. +
-  * Multi-Image Sampler and other nodes that display images in the GUI: Transparent images will now be displayed in front of a checkerboard.+
  
-===== Version 2019.02.26 ===== +  Fixed an issue where the settings of the Multi-Variable node weren't copied
-  macOS only: As of this version, the minimum requirement for the db&w Tools is macOS 10.11 (El Capitan) or higher+  * Fixed the channel path for the Channel Reference Node 
-  * Added the preview version of the plugin of the month for February 2019, the Random Image Mapper node. \\ Preliminary documentation is available here: [[random_image_mapper]] +  * Tried to make the channel picker for the Channel Reference node resizeable but LightWave 3D saidNo!
-  * Multi-Image Sampler: Bump now takes the alpha channel of the image into account. +
-  * Multi-Image Sampler: The list now works in LightWave 3D 2019 +
-  * Multi-Image SamplerMinor tweaks to the GUI +
-  * Single Light Lambert: When selecting no light, all lights are used again.+
  
-===== Version 2019.01.28 ===== +===== Version 2021.06.25 =====
  
-  * Final version of the [[tools:start#logic|Logic Nodes]] for January 2019, mainly GUI fixes since 2019.01.23 +  * Added the first version of the Channel Reference node.
-  * Windows only: [[tools:renderpriority|Render Priority]] can now detect if VPR is active and will optionally change the priority then as well.+
  
 +===== Version 2021.06.04 =====
  
-===== Version 2019.01.23 *Preview* ===== +  Fixed an issues with the scale not being evaluated properly in the Transform Deformer once the strength was added. 
-  * Added the Logic Nodes: [[tools:bool_compare|]], [[tools:bool_logic|]], [[tools:raytype_comp|]] and [[tools:bool_switch|]]. \\ Please refer to [[tools/start#logic]] for the preliminary documentation.+  * Changed the order of transformations in the Transform Deformer to meet expectations.
  
-===== Version 2019.01.02 =====+===== Version 2021.06.02 =====
  
-  * Final Version of the [[multiimage_sampler]] +  * Added a Strength % to the Normal map output of the PBR Set node 
-  * Added the [[reflection_lines]] procedural texture, our (late) Christmas present for patrons. +  * Fixed an issue of the code signed .plugin crashin on macOS. Unfortunately this also removes the personalised thank you message from the about panel. Basicallypatching the .plugin to insert the patron name after the plugin has been code signed caused the issue.
-  * Added a Time input to the [[variables]] nodesallowing for the envelopes to be sampled at a specific time: +
  
-===== Version 2018.12.18 ===== +===== Version 2021.05.30 =====
-  * Fixed an issue where the [[tools:multiimage_sampler|]] would crash if the first image was removed from the list.+
  
-===== Version 2018.12.17 =====+  * Various additions and fixes for the [[tools:xform-deformer|]]: 
 +    * Added a Strength value for the transformation as well as the components. 
 +    * Fixed the transformation in world coordinates. 
 +    * If no weight map is applied to a vertex, the weight is set to 0% for evaluation purposes. 
 +    * Fixed the transformation order on local coordinates (rotation and translation were swapped).
  
-  * Added a preview version of the new [[multiimage_sampler]]+===== Version 2021.05.26 =====
  
-===== Version 2018.12.03a =====+  * Added the preview build for the [[tools:xform-deformer|]]. It can be considered feature complete except for interactive handles missing completely. 
 +===== Version 2021.05.13 =====
  
-  * The first release featuring a Plugin of the Month thanks to our patrons +  * The last build destroyed the GUI for the Triplanar Texture mapping node. This build restores it. 
-  * Add the [[tools:triplanar_mapper|]] +  * The Triplanar mapping for the Texture Repetition node was never saved properly. Now it is.
-  * Add the final version of the [[tools:triplanar_mixer|]]+
  
-===== Version 2018.11.19 =====+===== Version 2021.05.08 =====
  
-  * Changed the version naming to be Year-Month-Day as we'll have more builds due to the Patreon +  * Added the initial implementation of the Projection Ex system: [[tools:projection_ex|]] 
-  * Added "Simple" and "Chaos" methods to the [[tools:tonemapper|]] for #ThankYouPatrons +  * Added a Normal Multi-Mixer node. 
-  * Added the first version of the [[tools:triplanar_mixer|]]+  * Fixed an issue where spline control points wouldn't follow nulls in world coordinates.  
 +===== Version 2021.03.07 =====
  
-===== Version 2018.0.4 =====+  * Fixed an issue where the Wheel Rotation node wouldn't rotate the wheel without a cache 
 +  * Fixed an issue in the Material Multi-Mixer, materials weren't mixed properly 
 +  * Made sure that no negative numbers can be entered for the S-Tk spline display steps.
  
-  * Added Render Priority for Windows only. 
  
-===== Version 2018.0.=====+===== Version 2021.02.16 =====
  
-  * Rewrite of the Single Light Shader node to use the new lighting system.+  * Updates to the Scratch node
 +    * On macOS, it always assumed it was on a scratch.   
 +    * Added the Variation inputs and controls. 
 +    * Made various scratch parameters even **more random**(tm) 
 +    * Tweaked the Rotation output to allow for full rotations.
  
-===== Version 2018 ===== 
  
-The first version for LightWave 2018 (only) removing or replacing incompatible plugins.+===== Version 2021.02.15 ===== 
 +  * Includes the first build of the Scratch node, out Plugin of the Month for Februrary 2021
  
----- 
-===== Legacy versions ===== 
-=== Version 2.1 === 
  
-  * The Tint Strength input in the Simple Colour Corrector Node was of the colour type, but should be a scalar. +===== Version 2021.02.08 =====
-  * Added Material Tweaker +
-  * The blending modes in the Material Blender were not processed correctly. Please note that this is a **breaking change** if either the modes or the opacity were used. +
-  * The min/max nodal inputs of the Remap node were swapped. This is a **breaking change**.+
  
-=== Version 2.0 ===+  * Small GUI clean up in the Wheel Rotation GUI. 
 +  * Changed the link to the wiki for the Wheel Rotation Control generic plugin. 
 +  * Added the first version of the Texture Repetition node. 
 +  * Updated the documentation for the Wheel Rotation plugins, added docs for the Texture Repetition node.
  
-  * Added Ratio node to split a value according to a percentage +===== Version 2021.02.01 =====
-  * Added "Luminance Gamma" to the Simple Colour CorrectorThis changes the gamma on the luminance channel preserving both hue and saturation. +
-  * Added "Clamp Output" option to the Simple Colour Corrector. This limits the output to the range from 0.0 to 1.0 +
-  * Fixed a potential crash in the Simple Colour Corrector if a negative value made it through to gamma changes +
-  * Added "No Radiosity Reflectivity" to Schlick's, causing it to set the reflectivy to 0% for all rays that sample radiosity +
-  * Speed up to the Cache node +
-  * The "Clamp" option wasn't copied with the Remap node+
  
-=== Version 1.9a ===+  * The first release for 2021 - yay! 
 +  * Finally for the updated Wheel Rotation node to work and it's been a struggle. Please consider this as a preview build. 
 +    * add Align option - this requires the wheel to be build so -Z is forward and the axle is along the X axis. 
 +    * Align works if the wheel moves forward as well as if it moves backwards. 
 +    * add a cache (needs to be updated manually if anything that would influence the wheel position changes) 
 +    * add saving and loading of the cache (optionally, equivalent to baking it) 
 +    * added a generic plugin to control all Wheel Rotation plugins in a scene 
 +    * updated the included menu branch to include the "Wheel Rotation..." generic 
 +    * still needs testing, the Motion Modifier and Channel Modifier versions will follow.
  
-  * fixed a crash in "Revenge of the Lenscap" 
  
-=== Version 1.9 ===+===== Older Releases =====
  
-  * Added Schlick's Approximation +[[releases_2020]]
-  * Fixed various issues when nodes were used in Modeler+
  
-=== Version 1.8 ===+[[releases_2019]]
  
-  * fixed compatibility issues with the pixel filter in LW10 +[[releases_2018]]
-  * fixed an issue with the Cache node when rendering using VPR in LW10 +
-  * Added a Scene Comment master plugin (It requires TextWrangler as well as the matching command line tools to be installed on OSX) +
-  * Added the (experimental) StickyFrontUV node which can create front projection UVs for compositing. \\ Those stick to the item if it is transformed. Deformations are not supported. +
-  * Added a Colour Space node to convert from one colour space to another (LW10 only) +
-  * Added a Colour Space Converter Generic plug-in to convert from one colour space to another (LW10 only) \\ You can copy and paste colour values throughout LW using the following shortcuts (on the colour swatches):+
  
-  Shift-RMB : Copy +[[legacy_changelog]]
-  Ctrl-RMB : Paste +
- +
-=== Version 1.7 === +
- +
-  * Added the DepthLimiter Pixel filter. It clamps the maximum distance stored in the depth buffer to increase the quality of depth Anti-aliasing. +
- +
-=== Version 1.6a === +
- +
-  * The Cache node didn't cache due to a change in code. Now it does - again. +
- +
-=== Version 1.6 === +
- +
-  * Added Illuminance option and function input to the Single Light Lambert node +
-  * Added Remap node +
-  * Fixed an issue with the single light illumination node in Modeler +
-  * Added PPC 64-bit to the OSX version +
- +
-=== Version 1.5a === +
- +
-  * fixed an issue with the simple colour corrector image filter not using the values entered by the user +
-  * initial 64-bit OSX version +
- +
-=== Version 1.5 === +
- +
-  * Added Sequence node +
-  * Added "Revenge of the Lenscap" image viewer (Please be careful with that one!) +
-  * various extensions to existing nodes +
-  * various bug fixes +
-  * added on-line documentation at http://tools.db-w.com/ +
- +
-=== Version 1.4 === +
- +
-  * Added Extended Spot Info Node +
-  * Added Time Info Node +
- +
-=== Version 1.3b === +
- +
-  * Removed the preview from the Cache node due to obscure crashes with third party nodes (SG_AmbOcc to be precise) +
-  * Added a "Pass Through" option to the Cache Node to quickly disable it +
-  * The Scalar Booster wasn't added to LightWave 3D properly, please re-add the plugin to get it. +
- +
-=== Version 1.3a === +
- +
-  * fixed a crash bug in the Cache Node related to multi-threading +
-  * fixed an issue in the Material Blender +
-  * fixed Modeler issues in the booster nodes as well as the cache node +
- +
-=== Version 1.3 === +
-  * Further speed improvements to the material blender node +
-  * Four new nodes: Cache, Material Booster, Colour Booster and Scalar Booster +
- +
-=== Version 1.2 === +
- +
-  * Speed ups to the material blender if the opacity is 0% +
-  * Added Channel Blender and Single Light Illumination Nodes. +
- +
-=== Version 1.1b === +
- +
-  * fixes a bug that made the Material Blender unuseable for ... materials :( *sigh* +
-  * fixes a bug that caused the 32bit version of the Notifier to crash on Vista x64 +
- +
-=== Version 1.1a === +
- +
-  * fixes a bug that only affects the Material Blender for OSX-CFM, the other plugins have not changed. +
- +
-=== Version 1.0 === +
- +
-  * initial release+
tools/release_history.1564847685.txt.gz · Last modified: 2019/08/03 17:54 by lightwolf