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tools:release_history [2019/01/29 14:29]
lightwolf [Version 2019.01.23 *Preview*]
tools:release_history [2019/08/21 14:09] (current)
lightwolf [Version 2019.08.08a]
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 ====== Changes ====== ====== Changes ======
  
 +<WRAP important>​ We recommend removing any previous versions in the LightWave 3D plug-in editor and re-adding the current one to make sure that all new plugins are available.</​WRAP>​
 +
 +
 +
 +===== Version 2019.08.20 =====
 +  * S-Tk: Added the Plugin of the Month, "​Spline Proximity"​ node.
 +    * Added an option to display the "​shadow"​ of the selected spline in the Spline Preferences
 +    * Added an option to save the current settings as defaults in the Spline Preferences. This are stored in the LW config directory.
 +    * Some performance tweaks to when the spline primitive pre-computes caches.
 +
 +===== Version 2019.08.08a =====
 +  * S-Tk: Fixed an issue of the spline editor crashing if an item that doesn'​t contain a spline was selected and some various operations were performed.
 +
 +
 +===== Version 2019.08.08 =====
 +
 +  * S-Tk: Changes to alignment and the edit tool:
 +    * Twist is gone, the alignment is now controlled using an up vector that can be edited
 +    * Due to changes in how the alignment is computed, the evaluation steps setting is gone now.
 +    * A bug the caused the evaluation per span not to work as expected has been fixed
 +    * While editing a spline using the Layout Tool, a new spline can be selected for editing. Caution: This clears the undo stack!
 +    * Changed the prefs by adding a tab for selected and deselected splines. The alignment drawing can be selected for each of these states.
 +    * Some sample scenes have been created for the Spline Toolkit. The link is included in the mails sent to patrons.
 +
 +=====Version 2019.08.03=====
 +  * S-Tk: The first stage of the Spline Toolkit is included:
 +    * Now it works on macOS as well
 +    * There'​s a whole section on the wiki dedicated to it: https://​wiki.db-w.com/​tools/​s-tk/​start
 +    * Known issues: Orientation along the spline is still wonky and requires a second look and more thought.
 +  * Channel Blender now has the option to swap channel components around
 +  * Scene Comment is back and now it's using LW's internal text editor component.
 +
 +===== Version 2019.07.03 =====
 +  * Added a button to the respective documentation in the wiki to all plugins that display the db&w Tools logo in the GUI.
 +  * Added Preview version of S-tk - More information is available here: https://​www.patreon.com/​posts/​update-first-s-28101403
 +  * Added dbwTools.cfg,​ which can be imported as a menu branch in the Layout Menu Editor.
 +===== Version 2019.05.28===== ​
 +  * Added matrix operations to [[multi-maths]],​ this is the release version.
 +
 +===== Version 2019.05.20===== ​
 +  * Added the first version of X-Maths: [[multi-maths]] Matrix operations will be added as well
 +  * Fixed an issue in the Multi-Switcher nodes where inputs got lost when copying a node.
 +
 +
 +===== Version 2019.05.01 =====
 +
 +  * Final version of the three Multi-Switcher nodes, the Plugin of the Month for April. The documentation is available here: [[multiswitcher]]
 +  * Added the "Get Automatic Size" as a bonus plugin for you supporting us for six months on Patreon. The documentation is available here: [[get_auto_size]]
 +
 +===== Version 2019.04.22 =====
 +
 +  * Added at the initial version of the three Multi-Switcher nodes, the Plugin of the Month for April. ​
 +  * Fixed a multi-threading issue evaluating envelopes in the variable nodes while rendering (this is only relevant if the Time input is used).
 +
 +===== Version 2019.04.02 =====
 +
 +  * Includes the final release of the UV Distort tool for Modeler. Select a UV map, select some geometry, activate the tool and work away in a UV view.
 +    * a right click will recall the last settings used by the tool during the current modelling session.
 +    * there is a glitch in the GUI sizing code, due to a bug in LW. Changing the size of the panel will fix it.
 +    * The documentation will be added to the wiki soon.
 +  * Fixed an issue in the Luminosity gamma of all simple colour correction tools, which could lead to a hang while rendering.
 +
 +===== Version 2019.03.19 =====
 +
 +  * Includes the first preview version of the UV Distort tool for Modeler. Select a UV map, select some geometry, activate the tool and work away in a UV view.
 +  * Includes the Motion Vector Node for the OD Houdini Shelf Tools
 +  * various small fixes
 +
 +===== Version 2019.03.01 =====
 +
 +  * This build included the final version of the Multi-Image Sampler
 +  * Multi-Image Sampler: Added a TileValue output which can be used to mask other tools.
 +  * Multi-Image Sampler: Exposed the Noise Frequency for better control of the randomness.
 +  * Multi-Image Sampler: Replaced the Probability vector with three different envelopes.
 +  * Multi-Image Sampler and other nodes that display images in the GUI: Transparent images will now be displayed in front of a checkerboard.
 +
 +===== Version 2019.02.26 =====
 +  * macOS only: As of this version, the minimum requirement for the db&w Tools is macOS 10.11 (El Capitan) or higher.
 +  * Added the preview version of the plugin of the month for February 2019, the Random Image Mapper node. \\ Preliminary documentation is available here: [[random_image_mapper]]
 +  * Multi-Image Sampler: Bump now takes the alpha channel of the image into account.
 +  * Multi-Image Sampler: The list now works in LightWave 3D 2019
 +  * Multi-Image Sampler: Minor tweaks to the GUI
 +  * Single Light Lambert: When selecting no light, all lights are used again.
 +
 +===== Version 2019.01.28 ===== 
  
-===== Version 2019.01.28 ===== 
-  
-**!!! If you didn't run the Preview, please remove any previous builds in the plug-in editor and re-add this build. !!!** 
   * Final version of the [[tools:​start#​logic|Logic Nodes]] for January 2019, mainly GUI fixes since 2019.01.23   * Final version of the [[tools:​start#​logic|Logic Nodes]] for January 2019, mainly GUI fixes since 2019.01.23
   * Windows only: [[tools:​renderpriority|Render Priority]] can now detect if VPR is active and will optionally change the priority then as well.   * Windows only: [[tools:​renderpriority|Render Priority]] can now detect if VPR is active and will optionally change the priority then as well.
tools/release_history.1548768595.txt.gz · Last modified: 2019/01/29 14:29 by lightwolf