db&w documentation wiki

finest software | finest docs

User Tools

Site Tools



This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
tools:release_history [2019/01/29 14:29]
lightwolf [Version 2019.01.23 *Preview*]
tools:release_history [2019/11/11 14:29] (current)
lightwolf [Version 2019.11.01]
Line 1: Line 1:
 ====== Changes ====== ====== Changes ======
 +<WRAP important>​ We recommend removing any previous versions in the LightWave 3D plug-in editor and re-adding the current one to make sure that all new plugins are available.</​WRAP>​
-===== Version 2019.01.28 ===== 
-**!!! If you didn't run the Preview, please remove any previous builds in the plug-in editor and re-add this build. !!!** 
-  * Final version of the [[tools:​start#​logic|Logic Nodes]] for January 2019, mainly GUI fixes since 2019.01.23 
-  * Windows only: [[tools:​renderpriority|Render Priority]] can now detect if VPR is active and will optionally change the priority then as well. 
-===== Version 2019.01.23 *Preview* ​===== +===== Version 2019.11.11 =====
-  * Added the Logic Nodes: [[tools:​bool_compare|]],​ [[tools:​bool_logic|]],​ [[tools:​raytype_comp|]] and [[tools:​bool_switch|]]. \\ Please refer to [[tools/​start#​logic]] for the preliminary documentation.+
-===== Version 2019.01.02 =====+  * S-Tk: Fixed issues with the undo not working as expectedIf you still find any issues, please get in touch with specific steps. 
 +  * S-Tk: Added empty lines to the RMB menus to group related items. 
 +  * Halloween is over and our hidden change is gone as well.
-  * Final Version ​of the [[multiimage_sampler]] +===== Version ​2019.11.01 =====
-  * Added the [[reflection_lines]] procedural texture, our (late) Christmas present for patrons. +
-  * Added a Time input to the [[variables]] nodes, allowing for the envelopes to be sampled at a specific time: +
-===== Version 2018.12.18 ===== +  ​S-Tk: Added the new shape animation tools to the db&w Spline primitive as well as the Spline Edit tool. [[tools:s-tk:​layout-tool-animation#​shape_animation|Edit Tool: Shape Animation]] 
-  ​Fixed an issue where the [[tools:multiimage_sampler|]] would crash if the first image was removed from the list.+  * This is pumpkin themed, Halloween special edition - if you can spot it. The next release will be back to normal.
-===== Version ​2018.12.17 =====+===== Version ​2019.10.04 =====
-  * Added a preview version ​of the new [[multiimage_sampler]]+  * S-Tk: Re-worked the drawing ​of the spline "​shadow"​. It is now drawn in world space at the back (from the view position) of the bounding box for the spline, using the axis colours. \\ Known Issues: If the transformation of the item hosting the db&w Spline primitive is changed ((usually by changing it interactively,​ i.e. moving the item)), the shadow will sometimes not update until you scrub a frame. 
 +===== Version 2019.10.02 =====
-===== Version 2018.12.03a =====+  * S-Tk: Added animation to the Spline Tool ( [[tools:​s-tk:​layout-tool-animation]] ) and made sure the evaluating plugins use it as wellPlease consider this as a beta/​preview release for now.
-  * The first release featuring a Plugin of the Month thanks to our patrons +===== Version 2019.09.11 =====  
-  * Add the [[tools:triplanar_mapper|]] +  * S-TkFixed the spline edit tool crashing then a spline with no knots is closed.
-  * Add the final version of the [[tools:​triplanar_mixer|]]+
-===== Version ​2018.11.19 =====+===== Version ​2019.08.27 ===== 
 +  * S-Tk: Fixed various issues with the evaluation and draw caches not always updating as expected while editing a spline.
-  * Changed the version naming to be Year-Month-Day as we'll have more builds due to the Patreon +===== Version 2019.08.25 ===== 
-  * Added "​Simple"​ and "​Chaos"​ methods to the [[tools:tonemapper|]] for #​ThankYouPatrons +  * S-Tk: Added the [[tools:s-tk:​displacement-node|]] to the Plugin of the Month. 
-  Added the first version of the [[tools:​triplanar_mixer|]]+    Fixed an issue where mis-clicking while the Spline Edit tool was active would select another item. 
-===== Version ​2018.0.=====+===== Version ​2019.08.20 ===== 
 +  * S-Tk: Added the Plugin of the Month: [[tools:​s-tk:​proximity-node|]]. 
 +    * Added an option to display the "​shadow"​ of the selected spline in the Spline Preferences 
 +    * Added an option to save the current settings as defaults in the Spline Preferences. This are stored in the LW config directory. 
 +    * Some performance tweaks to when the spline primitive pre-computes caches.
-  ​Added Render Priority for Windows only.+===== Version 2019.08.08a ===== 
 +  ​S-Tk: Fixed an issue of the spline editor crashing if an item that doesn'​t contain a spline was selected and some various operations were performed.
-===== Version 2018.0.3 ===== 
-  * Rewrite of the Single Light Shader node to use the new lighting system.+===== Version 2019.08.08 =====
-===== Version 2018 =====+  * S-Tk: Changes to alignment and the edit tool: 
 +    * Twist is gone, the alignment is now controlled using an up vector that can be edited 
 +    * Due to changes in how the alignment is computed, the evaluation steps setting is gone now. 
 +    * A bug the caused the evaluation per span not to work as expected has been fixed 
 +    * While editing a spline using the Layout Tool, a new spline can be selected for editing. Caution: This clears the undo stack! 
 +    * Changed the prefs by adding a tab for selected and deselected splines. The alignment drawing can be selected for each of these states. 
 +    * Some sample scenes have been created for the Spline Toolkit. The link is included in the mails sent to patrons.
-The first version for LightWave 2018 (only) removing or replacing incompatible plugins.+=====Version 2019.08.03===== 
 +  * S-Tk: The first stage of the Spline Toolkit is included: 
 +    * Now it works on macOS as well 
 +    * There'​s a whole section on the wiki dedicated to it: https://​wiki.db-w.com/​tools/​s-tk/​start 
 +    * Known issues: Orientation along the spline is still wonky and requires a second look and more thought. 
 +  * Channel Blender now has the option to swap channel components around 
 +  * Scene Comment is back and now it's using LW's internal text editor component.
----- +===== Version 2019.07.03 ​===== 
-===== Legacy versions ​===== +  * Added a button to the respective documentation in the wiki to all plugins that display the db&w Tools logo in the GUI. 
-=== Version ​2.===+  * Added Preview version of S-tk - More information is available here: https://​www.patreon.com/​posts/​update-first-s-28101403 
 +  * Added dbwTools.cfg,​ which can be imported as a menu branch in the Layout Menu Editor. 
 +===== Version ​2019.05.28=====  
 +  * Added matrix operations to [[multi-maths]],​ this is the release version.
-  * The Tint Strength input in the Simple Colour Corrector Node was of the colour type, but should be a scalar+===== Version 2019.05.20===== ​ 
-  * Added Material Tweaker +  * Added the first version of X-Maths: [[multi-maths]] Matrix operations will be added as well 
-  * The blending modes in the Material Blender were not processed correctly. Please note that this is **breaking change** if either the modes or the opacity were used. +  * Fixed an issue in the Multi-Switcher nodes where inputs got lost when copying ​a node.
-  * The min/max nodal inputs of the Remap node were swapped. This is a **breaking change**.+
-=== Version 2.0 === 
-  * Added Ratio node to split a value according to a percentage +===== Version 2019.05.01 =====
-  * Added "​Luminance Gamma" to the Simple Colour CorrectorThis changes the gamma on the luminance channel preserving both hue and saturation. +
-  * Added "Clamp Output"​ option to the Simple Colour Corrector. This limits the output to the range from 0.0 to 1.0 +
-  * Fixed a potential crash in the Simple Colour Corrector if a negative value made it through to gamma changes +
-  * Added "No Radiosity Reflectivity"​ to Schlick'​s,​ causing it to set the reflectivy to 0% for all rays that sample radiosity +
-  * Speed up to the Cache node +
-  * The "​Clamp"​ option wasn't copied with the Remap node+
-=== Version 1.9a ===+  * Final version of the three Multi-Switcher nodes, the Plugin of the Month for AprilThe documentation is available here: [[multiswitcher]] 
 +  * Added the "Get Automatic Size" as a bonus plugin for you supporting us for six months on Patreon. The documentation is available here: [[get_auto_size]]
-  * fixed a crash in "​Revenge of the Lenscap"​+===== Version 2019.04.22 =====
-=== Version 1.9 ===+  * Added at the initial version of the three Multi-Switcher nodes, the Plugin of the Month for April.  
 +  * Fixed a multi-threading issue evaluating envelopes in the variable nodes while rendering (this is only relevant if the Time input is used).
-  * Added Schlick'​s Approximation +===== Version 2019.04.02 =====
-  * Fixed various issues when nodes were used in Modeler+
-=== Version 1.8 ===+  * Includes the final release of the UV Distort tool for Modeler. Select a UV map, select some geometry, activate the tool and work away in a UV view. 
 +    * a right click will recall the last settings used by the tool during the current modelling session. 
 +    * there is a glitch in the GUI sizing code, due to a bug in LW. Changing the size of the panel will fix it. 
 +    * The documentation will be added to the wiki soon. 
 +  * Fixed an issue in the Luminosity gamma of all simple colour correction tools, which could lead to a hang while rendering.
-  * fixed compatibility issues with the pixel filter in LW10 +===== Version 2019.03.19 =====
-  * fixed an issue with the Cache node when rendering using VPR in LW10 +
-  * Added a Scene Comment master plugin (It requires TextWrangler as well as the matching command line tools to be installed on OSX) +
-  * Added the (experimental) StickyFrontUV node which can create front projection UVs for compositing\\ Those stick to the item if it is transformedDeformations are not supported. +
-  * Added a Colour Space node to convert from one colour space to another (LW10 only) +
-  * Added a Colour Space Converter Generic plug-in to convert from one colour space to another (LW10 only) \\ You can copy and paste colour values throughout LW using the following shortcuts (on the colour swatches):+
-  ​Shift-RMB : Copy +  ​* Includes the first preview version of the UV Distort tool for Modeler. Select a UV map, select some geometry, activate the tool and work away in a UV view. 
-  ​Ctrl-RMB : Paste+  ​* Includes the Motion Vector Node for the OD Houdini Shelf Tools 
 +  * various small fixes
-=== Version ​1.===+===== Version ​2019.03.01 =====
-  * Added the DepthLimiter Pixel filterIt clamps ​the maximum distance stored ​in the depth buffer to increase the quality ​of depth Anti-aliasing.+  * This build included the final version of the Multi-Image Sampler 
 +  * Multi-Image Sampler: ​Added a TileValue output which can be used to mask other tools. 
 +  * Multi-Image Sampler: Exposed ​the Noise Frequency for better control of the randomness. 
 +  * Multi-Image Sampler: Replaced ​the Probability vector with three different envelopes. 
 +  * Multi-Image Sampler and other nodes that display images ​in the GUI: Transparent images will now be displayed in front of a checkerboard.
-=== Version ​1.6a ===+===== Version ​2019.02.26 ===== 
 +  * macOS only: As of this version, the minimum requirement for the db&w Tools is macOS 10.11 (El Capitan) or higher. 
 +  * Added the preview version of the plugin of the month for February 2019, the Random Image Mapper node. \\ Preliminary documentation is available here: [[random_image_mapper]] 
 +  * Multi-Image Sampler: Bump now takes the alpha channel of the image into account. 
 +  * Multi-Image Sampler: The list now works in LightWave 3D 2019 
 +  * Multi-Image Sampler: Minor tweaks to the GUI 
 +  * Single Light Lambert: When selecting no light, all lights are used again.
-  * The Cache node didn't cache due to a change in codeNow it does - again.+===== Version 2019.01.28 ===== 
-=== Version 1.6 ===+  * Final version of the [[tools:​start#​logic|Logic Nodes]] for January 2019, mainly GUI fixes since 2019.01.23 
 +  * Windows only: [[tools:​renderpriority|Render Priority]] can now detect if VPR is active and will optionally change the priority then as well.
-  * Added Illuminance option and function input to the Single Light Lambert node 
-  * Added Remap node 
-  * Fixed an issue with the single light illumination node in Modeler 
-  * Added PPC 64-bit to the OSX version 
-=== Version ​1.5a ===+===== Version ​2019.01.23 *Preview* ​===== 
 +  * Added the Logic Nodes: [[tools:​bool_compare|]],​ [[tools:​bool_logic|]],​ [[tools:​raytype_comp|]] and [[tools:​bool_switch|]]. \\ Please refer to [[tools/​start#​logic]] for the preliminary documentation.
-  * fixed an issue with the simple colour corrector image filter not using the values entered by the user +===== Version 2019.01.02 =====
-  * initial 64-bit OSX version+
-=== Version ​1.5 ===+  * Final Version ​of the [[multiimage_sampler]] 
 +  * Added the [[reflection_lines]] procedural texture, our (late) Christmas present for patrons. 
 +  * Added a Time input to the [[variables]] nodes, allowing for the envelopes to be sampled at a specific time: 
-  * Added Sequence node +===== Version 2018.12.18 ===== 
-  * Added "​Revenge of the Lenscap" ​image viewer (Please be careful with that one!) +  * Fixed an issue where the [[tools:​multiimage_sampler|]] would crash if the first image was removed from the list.
-  * various extensions to existing nodes +
-  * various bug fixes +
-  * added on-line documentation at http://​tools.db-w.com/+
-=== Version ​1.===+===== Version ​2018.12.17 =====
-  * Added Extended Spot Info Node +  * Added a preview version of the new [[multiimage_sampler]]
-  * Added Time Info Node+
-=== Version ​1.3b ===+===== Version ​2018.12.03a =====
-  * Removed ​the preview from the Cache node due to obscure crashes with third party nodes (SG_AmbOcc to be precise) +  * The first release featuring a Plugin of the Month thanks ​to our patrons 
-  * Added a "Pass Through"​ option to the Cache Node to quickly disable it +  * Add the [[tools:​triplanar_mapper|]] 
-  * The Scalar Booster wasn't added to LightWave 3D properly, please re-add ​the plugin to get it.+  * Add the final version of the [[tools:​triplanar_mixer|]]
-=== Version ​1.3a ===+===== Version ​2018.11.19 =====
-  * fixed a crash bug in the Cache Node related ​to multi-threading +  * Changed ​the version naming ​to be Year-Month-Day as we'll have more builds due to the Patreon 
-  * fixed an issue in the Material Blender +  * Added "​Simple"​ and "​Chaos"​ methods to the [[tools:​tonemapper|]] for #​ThankYouPatrons 
-  * fixed Modeler issues in the booster nodes as well as the cache node+  * Added the first version of the [[tools:​triplanar_mixer|]]
-=== Version ​1.=== +===== Version ​2018.0.4 =====
-  * Further speed improvements to the material blender node +
-  * Four new nodes: Cache, Material Booster, Colour Booster and Scalar Booster+
-=== Version 1.2 ===+  * Added Render Priority for Windows only.
-  * Speed ups to the material blender if the opacity is 0+===== Version 2018.0.3 =====
-  * Added Channel Blender and Single Light Illumination Nodes.+
-=== Version 1.1b ===+  * Rewrite of the Single Light Shader node to use the new lighting system.
-  * fixes a bug that made the Material Blender unuseable for ... materials :( *sigh* +===== Version 2018 =====
-  * fixes a bug that caused the 32bit version of the Notifier to crash on Vista x64+
-=== Version 1.1a ===+The first version for LightWave 2018 (only) removing or replacing incompatible plugins.
-  * fixes a bug that only affects the Material Blender for OSX-CFM, the other plugins have not changed. +----
- +
-=== Version 1.0 ===+
-  * initial release+[[legacy_changelog]]
tools/release_history.1548768595.txt.gz · Last modified: 2019/01/29 14:29 by lightwolf