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tools:release_history [2019/01/29 14:29] – [Version 2019.01.23 *Preview*] lightwolf | tools:release_history [2021/10/29 11:07] (current) – [Version 2021.07.04] lightwolf | ||
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====== Changes ====== | ====== Changes ====== | ||
+ | <WRAP important> | ||
- | ===== Version 2019.01.28 ===== | ||
- | |||
- | **!!! If you didn't run the Preview, please remove any previous builds in the plug-in editor and re-add this build. !!!** | ||
- | * Final version of the [[tools: | ||
- | * Windows only: [[tools: | ||
- | ===== Version | + | ===== Version |
- | * Added the Logic Nodes: [[tools: | + | |
- | ===== Version 2019.01.02 ===== | + | * Added "After IK" as an option to the spline motion modifier. |
+ | * Fixed an issue in the spline motion modifier where it wouldn' | ||
+ | * Add the first build of the [[tools: | ||
- | * Final Version | + | ===== Version |
- | * Added the [[reflection_lines]] procedural texture, our (late) Christmas present for patrons. | + | |
- | * Added a Time input to the [[variables]] nodes, allowing for the envelopes to be sampled at a specific time: | + | |
- | ===== Version 2018.12.18 ===== | + | |
- | | + | |
- | ===== Version | + | ===== Version |
- | * Added a preview version of the new [[multiimage_sampler]] | + | * Fixed an issue in the Spline Morph Deformer where 100% in a non-closed spline looped |
+ | * Now the Spline Morph Deformer is included in the Mac build as well. D'oh. | ||
- | ===== Version | + | ===== Version |
- | * The first release featuring a Plugin of the Month thanks | + | * Fixed an issues in the Spline Morph Deformer where it would crash when added to an item without points (such as a null object). |
- | * Add the [[tools: | + | * Deactivated |
- | * Add the final version of the [[tools: | + | |
- | ===== Version | + | ===== Version |
- | * Changed | + | * Finally got the preview release of the [[tools:splinemorph-deformer]] deformer done. There is also a sample scene in the content. |
- | * Added " | + | * Worked on fixing issues with the distribution script when patching non-ascii characters into the Windows binaries. |
- | * Added the first version of the [[tools: | + | |
- | ===== Version | + | ===== Version |
- | * Added Render Priority for Windows only. | + | * Fixed an issue where the (hidden) Instance Picker Master Plugin would disable all other gizmos used by LW, such as those used to move items. |
- | ===== Version | + | ===== Version |
- | * Rewrite | + | * Fixed an issue where the settings |
+ | * Fixed the channel path for the Channel Reference Node | ||
+ | * Tried to make the channel picker for the Channel Reference node resizeable - but LightWave 3D said: No! | ||
- | ===== Version | + | ===== Version |
- | The first version | + | * Added the first version |
- | ---- | + | ===== Version 2021.06.04 |
- | ===== Legacy versions | + | |
- | === Version 2.1 === | + | |
- | * The Tint Strength input in the Simple Colour Corrector Node was of the colour type, but should be a scalar. | + | * Fixed an issues with the scale not being evaluated properly |
- | * Added Material Tweaker | + | * Changed |
- | * The blending modes in the Material Blender were not processed correctly. Please note that this is a **breaking change** if either the modes or the opacity were used. | + | |
- | * The min/max nodal inputs | + | |
- | === Version | + | ===== Version |
- | * Added Ratio node to split a value according | + | * Added a Strength % to the Normal map output of the PBR Set node |
- | * Added " | + | * Fixed an issue of the code signed |
- | * Added "Clamp Output" | + | |
- | * Fixed a potential crash in the Simple Colour Corrector if a negative value made it through to gamma changes | + | |
- | * Added "No Radiosity Reflectivity" | + | |
- | * Speed up to the Cache node | + | |
- | * The " | + | |
- | === Version | + | ===== Version |
- | * fixed a crash in " | + | * Various additions and fixes for the [[tools: |
+ | * Added a Strength value for the transformation as well as the components. | ||
+ | * Fixed the transformation | ||
+ | * If no weight map is applied to a vertex, the weight is set to 0% for evaluation purposes. | ||
+ | * Fixed the transformation order on local coordinates (rotation and translation were swapped). | ||
- | === Version | + | ===== Version |
- | * Added Schlick' | + | * Added the preview build for the [[tools: |
- | * Fixed various issues when nodes were used in Modeler | + | ===== Version 2021.05.13 ===== |
- | === Version 1.8 === | + | * The last build destroyed the GUI for the Triplanar Texture mapping node. This build restores it. |
+ | * The Triplanar mapping for the Texture Repetition node was never saved properly. Now it is. | ||
- | * fixed compatibility issues with the pixel filter in LW10 | + | ===== Version 2021.05.08 ===== |
- | * fixed an issue with the Cache node when rendering using VPR in LW10 | + | |
- | * Added a Scene Comment master plugin (It requires TextWrangler as well as the matching command line tools to be installed on OSX) | + | |
- | * Added the (experimental) StickyFrontUV node which can create front projection UVs for compositing. \\ Those stick to the item if it is transformed. Deformations are not supported. | + | |
- | * Added a Colour Space node to convert from one colour space to another (LW10 only) | + | |
- | * Added a Colour Space Converter Generic plug-in to convert from one colour space to another (LW10 only) \\ You can copy and paste colour values throughout LW using the following shortcuts (on the colour swatches): | + | |
- | | + | |
- | | + | |
+ | * Fixed an issue where spline control points wouldn' | ||
+ | ===== Version 2021.03.07 ===== | ||
- | === Version 1.7 === | + | * Fixed an issue where the Wheel Rotation node wouldn' |
+ | * Fixed an issue in the Material Multi-Mixer, | ||
+ | * Made sure that no negative numbers can be entered for the S-Tk spline display steps. | ||
- | * Added the DepthLimiter Pixel filter. It clamps the maximum distance stored in the depth buffer to increase the quality of depth Anti-aliasing. | ||
- | === Version | + | ===== Version |
- | * The Cache node didn't cache due to a change in code. Now it does - again. | + | * Updates |
+ | * On macOS, it always assumed it was on a scratch. | ||
+ | * Added the Variation inputs and controls. | ||
+ | * Made various scratch parameters even **more random**(tm) | ||
+ | * Tweaked the Rotation output to allow for full rotations. | ||
- | === Version 1.6 === | ||
- | * Added Illuminance option and function input to the Single Light Lambert node | + | ===== Version 2021.02.15 ===== |
- | * Added Remap node | + | * Includes |
- | * Fixed an issue with the single light illumination | + | |
- | * Added PPC 64-bit to the OSX version | + | |
- | === Version 1.5a === | ||
- | * fixed an issue with the simple colour corrector image filter not using the values entered by the user | + | ===== Version 2021.02.08 ===== |
- | * initial 64-bit OSX version | + | |
- | === Version 1.5 === | + | * Small GUI clean up in the Wheel Rotation GUI. |
+ | * Changed the link to the wiki for the Wheel Rotation Control generic plugin. | ||
+ | * Added the first version of the Texture Repetition node. | ||
+ | * Updated the documentation for the Wheel Rotation plugins, added docs for the Texture Repetition node. | ||
- | * Added Sequence node | + | ===== Version 2021.02.01 ===== |
- | * Added " | + | |
- | * various extensions to existing nodes | + | |
- | * various bug fixes | + | |
- | * added on-line documentation at http:// | + | |
- | === Version 1.4 === | + | * The first release for 2021 - yay! |
+ | * Finally for the updated Wheel Rotation node to work and it's been a struggle. Please consider this as a preview build. | ||
+ | * add Align option - this requires the wheel to be build so -Z is forward and the axle is along the X axis. | ||
+ | * Align works if the wheel moves forward as well as if it moves backwards. | ||
+ | * add a cache (needs to be updated manually if anything that would influence the wheel position changes) | ||
+ | * add saving and loading of the cache (optionally, | ||
+ | * added a generic plugin to control all Wheel Rotation plugins in a scene | ||
+ | * updated the included menu branch to include the "Wheel Rotation..." | ||
+ | * still needs testing, the Motion Modifier and Channel Modifier versions will follow. | ||
- | * Added Extended Spot Info Node | ||
- | * Added Time Info Node | ||
- | === Version 1.3b === | + | ===== Older Releases ===== |
- | * Removed the preview from the Cache node due to obscure crashes with third party nodes (SG_AmbOcc to be precise) | + | [[releases_2020]] |
- | * Added a "Pass Through" | + | |
- | * The Scalar Booster wasn't added to LightWave 3D properly, please re-add the plugin to get it. | + | |
- | === Version 1.3a === | + | [[releases_2019]] |
- | * fixed a crash bug in the Cache Node related to multi-threading | + | [[releases_2018]] |
- | * fixed an issue in the Material Blender | + | |
- | * fixed Modeler issues in the booster nodes as well as the cache node | + | |
- | === Version 1.3 === | + | [[legacy_changelog]] |
- | * Further speed improvements to the material blender node | + | |
- | * Four new nodes: Cache, Material Booster, Colour Booster and Scalar Booster | + | |
- | + | ||
- | === Version 1.2 === | + | |
- | + | ||
- | * Speed ups to the material blender if the opacity is 0% | + | |
- | * Added Channel Blender and Single Light Illumination Nodes. | + | |
- | + | ||
- | === Version 1.1b === | + | |
- | + | ||
- | * fixes a bug that made the Material Blender unuseable for ... materials :( *sigh* | + | |
- | * fixes a bug that caused the 32bit version of the Notifier to crash on Vista x64 | + | |
- | + | ||
- | === Version 1.1a === | + | |
- | + | ||
- | * fixes a bug that only affects the Material Blender for OSX-CFM, the other plugins have not changed. | + | |
- | + | ||
- | === Version 1.0 === | + | |
- | + | ||
- | * initial release | + |