db&w documentation wiki

finest software | finest docs

Site Tools


tools:release_history

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
tools:release_history [2019/01/29 14:29] – [Version 2019.01.23 *Preview*] lightwolftools:release_history [2021/10/29 11:07] (current) – [Version 2021.07.04] lightwolf
Line 1: Line 1:
 ====== Changes ====== ====== Changes ======
  
 +<WRAP important> We recommend removing any previous versions in the LightWave 3D plug-in editor and re-adding the current one to make sure that all new plugins are available.</WRAP>
  
-===== Version 2019.01.28 ===== 
-  
-**!!! If you didn't run the Preview, please remove any previous builds in the plug-in editor and re-add this build. !!!** 
-  * Final version of the [[tools:start#logic|Logic Nodes]] for January 2019, mainly GUI fixes since 2019.01.23 
-  * Windows only: [[tools:renderpriority|Render Priority]] can now detect if VPR is active and will optionally change the priority then as well. 
  
  
-===== Version 2019.01.23 *Preview* ===== +===== Version 2021.10.28 =====
-  * Added the Logic Nodes: [[tools:bool_compare|]], [[tools:bool_logic|]], [[tools:raytype_comp|]] and [[tools:bool_switch|]]. \\ Please refer to [[tools/start#logic]] for the preliminary documentation.+
  
-===== Version 2019.01.02 =====+  * Added "After IK" as an option to the spline motion modifier. 
 +  * Fixed an issue in the spline motion modifier where it wouldn't evaluate knots attached to nulls properly. 
 +  * Add the first build of the [[tools:second_unit]]  master plugin. Please get back to use with ideas of which other settings you'd like to store per camera. Render buffers will be coming next.
  
-  * Final Version of the [[multiimage_sampler]] +===== Version 2021.10.15 =====
-  * Added the [[reflection_lines]] procedural texture, our (late) Christmas present for patrons. +
-  * Added a Time input to the [[variables]] nodes, allowing for the envelopes to be sampled at a specific time: +
  
-===== Version 2018.12.18 ===== +  * Fixed an issues with the Spline Tools (and possible other items) due to changes made in the Animation Channel support code for the Spline Morph Deformer.
-  * Fixed an issue where the [[tools:multiimage_sampler|]] would crash if the first image was removed from the list.+
  
-===== Version 2018.12.17 =====+===== Version 2021.10.12 =====
  
-  * Added preview version of the new [[multiimage_sampler]]+  * Fixed an issue in the Spline Morph Deformer where 100% in non-closed spline looped 
 +  * Now the Spline Morph Deformer is included in the Mac build as well. D'oh.
  
-===== Version 2018.12.03a =====+===== Version 2021.10.07a =====
  
-  * The first release featuring a Plugin of the Month thanks to our patrons +  * Fixed an issues in the Spline Morph Deformer where it would crash when added to an item without points (such as a null object). 
-  * Add the [[tools:triplanar_mapper|]] +  * Deactivated the Preview by default for the Spline Morph Deformer.
-  * Add the final version of the [[tools:triplanar_mixer|]]+
  
-===== Version 2018.11.19 =====+===== Version 2021.10.07 =====
  
-  * Changed the version naming to be Year-Month-Day as we'll have more builds due to the Patreon +  * Finally got the preview release of the [[tools:splinemorph-deformer]] deformer done. There is also a sample scene in the content. 
-  * Added "Simple" and "Chaos" methods to the [[tools:tonemapper|]] for #ThankYouPatrons +  * Worked on fixing issues with the distribution script when patching non-ascii characters into the Windows binaries.
-  * Added the first version of the [[tools:triplanar_mixer|]]+
  
-===== Version 2018.0.4 =====+===== Version 2021.07.04 =====
  
-  * Added Render Priority for Windows only.+  * Fixed an issue where the (hidden) Instance Picker Master Plugin would disable all other gizmos used by LW, such as those used to move items.
  
-===== Version 2018.0.3 =====+===== Version 2021.07.03 =====
  
-  * Rewrite of the Single Light Shader node to use the new lighting system.+  * Fixed an issue where the settings of the Multi-Variable node weren't copied. 
 +  * Fixed the channel path for the Channel Reference Node 
 +  * Tried to make the channel picker for the Channel Reference node resizeable - but LightWave 3D said: No!
  
-===== Version 2018 =====+===== Version 2021.06.25 =====
  
-The first version for LightWave 2018 (only) removing or replacing incompatible plugins.+  * Added the first version of the Channel Reference node.
  
----- +===== Version 2021.06.04 =====
-===== Legacy versions ===== +
-=== Version 2.1 ===+
  
-  * The Tint Strength input in the Simple Colour Corrector Node was of the colour type, but should be a scalar+  * Fixed an issues with the scale not being evaluated properly in the Transform Deformer once the strength was added
-  * Added Material Tweaker +  * Changed the order of transformations in the Transform Deformer to meet expectations.
-  * The blending modes in the Material Blender were not processed correctly. Please note that this is a **breaking change** if either the modes or the opacity were used. +
-  * The min/max nodal inputs of the Remap node were swapped. This is a **breaking change**.+
  
-=== Version 2.===+===== Version 2021.06.02 =====
  
-  * Added Ratio node to split value according to a percentage +  * Added a Strength % to the Normal map output of the PBR Set node 
-  * Added "Luminance Gamma" to the Simple Colour CorrectorThis changes the gamma on the luminance channel preserving both hue and saturation. +  * Fixed an issue of the code signed .plugin crashin on macOSUnfortunately this also removes the personalised thank you message from the about panelBasically, patching the .plugin to insert the patron name after the plugin has been code signed caused the issue.
-  * Added "Clamp Output" option to the Simple Colour CorrectorThis limits the output to the range from 0.to 1.0 +
-  * Fixed a potential crash in the Simple Colour Corrector if a negative value made it through to gamma changes +
-  * Added "No Radiosity Reflectivity" to Schlick's, causing it to set the reflectivy to 0% for all rays that sample radiosity +
-  * Speed up to the Cache node +
-  * The "Clamp" option wasn't copied with the Remap node+
  
-=== Version 1.9a ===+===== Version 2021.05.30 =====
  
-  * fixed crash in "Revenge of the Lenscap"+  * Various additions and fixes for the [[tools:xform-deformer|]]: 
 +    * Added Strength value for the transformation as well as the components. 
 +    * Fixed the transformation in world coordinates. 
 +    * If no weight map is applied to a vertex, the weight is set to 0% for evaluation purposes. 
 +    * Fixed the transformation order on local coordinates (rotation and translation were swapped).
  
-=== Version 1.===+===== Version 2021.05.26 =====
  
-  * Added Schlick's Approximation +  * Added the preview build for the [[tools:xform-deformer|]]. It can be considered feature complete except for interactive handles missing completely. 
-  * Fixed various issues when nodes were used in Modeler+===== Version 2021.05.13 =====
  
-=== Version 1.8 ===+  * The last build destroyed the GUI for the Triplanar Texture mapping node. This build restores it. 
 +  * The Triplanar mapping for the Texture Repetition node was never saved properly. Now it is.
  
-  * fixed compatibility issues with the pixel filter in LW10 +===== Version 2021.05.08 =====
-  * fixed an issue with the Cache node when rendering using VPR in LW10 +
-  * Added a Scene Comment master plugin (It requires TextWrangler as well as the matching command line tools to be installed on OSX) +
-  * Added the (experimental) StickyFrontUV node which can create front projection UVs for compositing\\ Those stick to the item if it is transformedDeformations are not supported. +
-  * Added a Colour Space node to convert from one colour space to another (LW10 only) +
-  * Added a Colour Space Converter Generic plug-in to convert from one colour space to another (LW10 only) \\ You can copy and paste colour values throughout LW using the following shortcuts (on the colour swatches):+
  
-  Shift-RMB Copy +  * Added the initial implementation of the Projection Ex system[[tools:projection_ex|]] 
-  Ctrl-RMB : Paste+  * Added a Normal Multi-Mixer node. 
 +  * Fixed an issue where spline control points wouldn't follow nulls in world coordinates.  
 +===== Version 2021.03.07 =====
  
-=== Version 1.7 ===+  * Fixed an issue where the Wheel Rotation node wouldn't rotate the wheel without a cache 
 +  * Fixed an issue in the Material Multi-Mixer, materials weren't mixed properly 
 +  * Made sure that no negative numbers can be entered for the S-Tk spline display steps.
  
-  * Added the DepthLimiter Pixel filter. It clamps the maximum distance stored in the depth buffer to increase the quality of depth Anti-aliasing. 
  
-=== Version 1.6a ===+===== Version 2021.02.16 =====
  
-  * The Cache node didn't cache due to a change in codeNow it does - again.+  * Updates to the Scratch node: 
 +    * On macOS, it always assumed it was on scratch  
 +    * Added the Variation inputs and controls. 
 +    * Made various scratch parameters even **more random**(tm) 
 +    * Tweaked the Rotation output to allow for full rotations.
  
-=== Version 1.6 === 
  
-  * Added Illuminance option and function input to the Single Light Lambert node +===== Version 2021.02.15 ===== 
-  * Added Remap node +  * Includes the first build of the Scratch node, out Plugin of the Month for Februrary 2021
-  * Fixed an issue with the single light illumination node in Modeler +
-  * Added PPC 64-bit to the OSX version+
  
-=== Version 1.5a === 
  
-  * fixed an issue with the simple colour corrector image filter not using the values entered by the user +===== Version 2021.02.08 =====
-  * initial 64-bit OSX version+
  
-=== Version 1.5 ===+  * Small GUI clean up in the Wheel Rotation GUI. 
 +  * Changed the link to the wiki for the Wheel Rotation Control generic plugin. 
 +  * Added the first version of the Texture Repetition node. 
 +  * Updated the documentation for the Wheel Rotation plugins, added docs for the Texture Repetition node.
  
-  * Added Sequence node +===== Version 2021.02.01 =====
-  * Added "Revenge of the Lenscap" image viewer (Please be careful with that one!) +
-  * various extensions to existing nodes +
-  * various bug fixes +
-  * added on-line documentation at http://tools.db-w.com/+
  
-=== Version 1.4 ===+  * The first release for 2021 - yay! 
 +  * Finally for the updated Wheel Rotation node to work and it's been a struggle. Please consider this as a preview build. 
 +    * add Align option - this requires the wheel to be build so -Z is forward and the axle is along the X axis. 
 +    * Align works if the wheel moves forward as well as if it moves backwards. 
 +    * add a cache (needs to be updated manually if anything that would influence the wheel position changes) 
 +    * add saving and loading of the cache (optionally, equivalent to baking it) 
 +    * added a generic plugin to control all Wheel Rotation plugins in a scene 
 +    * updated the included menu branch to include the "Wheel Rotation..." generic 
 +    * still needs testing, the Motion Modifier and Channel Modifier versions will follow.
  
-  * Added Extended Spot Info Node 
-  * Added Time Info Node 
  
-=== Version 1.3b ===+===== Older Releases =====
  
-  * Removed the preview from the Cache node due to obscure crashes with third party nodes (SG_AmbOcc to be precise) +[[releases_2020]]
-  * Added a "Pass Through" option to the Cache Node to quickly disable it +
-  * The Scalar Booster wasn't added to LightWave 3D properly, please re-add the plugin to get it.+
  
-=== Version 1.3a ===+[[releases_2019]]
  
-  * fixed a crash bug in the Cache Node related to multi-threading +[[releases_2018]]
-  * fixed an issue in the Material Blender +
-  * fixed Modeler issues in the booster nodes as well as the cache node+
  
-=== Version 1.3 === +[[legacy_changelog]]
-  * Further speed improvements to the material blender node +
-  * Four new nodes: Cache, Material Booster, Colour Booster and Scalar Booster +
- +
-=== Version 1.2 === +
- +
-  * Speed ups to the material blender if the opacity is 0% +
-  * Added Channel Blender and Single Light Illumination Nodes. +
- +
-=== Version 1.1b === +
- +
-  * fixes a bug that made the Material Blender unuseable for ... materials :( *sigh* +
-  * fixes a bug that caused the 32bit version of the Notifier to crash on Vista x64 +
- +
-=== Version 1.1a === +
- +
-  * fixes a bug that only affects the Material Blender for OSX-CFM, the other plugins have not changed. +
- +
-=== Version 1.0 === +
- +
-  * initial release+
tools/release_history.1548768595.txt.gz · Last modified: 2019/01/29 14:29 by lightwolf