This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
tools:release_history [2019/10/05 14:33] – [Version 2019.10.04] lightwolf | tools:release_history [2020/05/26 16:16] – [Version 2020.05.25] lightwolf | ||
---|---|---|---|
Line 2: | Line 2: | ||
<WRAP important> | <WRAP important> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ===== Version 2020.05.26 ===== | ||
+ | * Added the Audio Frequency channel modifier | ||
+ | * Updated the docs in the wiki | ||
+ | * Added three sample scenes using the Audio Frequency node and channel modifier | ||
+ | |||
+ | |||
+ | |||
+ | ===== Version 2020.05.25 ===== | ||
+ | * Fixes and changes to the Audio Frequency Node: | ||
+ | * time blend fixed | ||
+ | * audio offset fixed in the node spectrum previews | ||
+ | * first waveform output fixed (it worked for the channels) | ||
+ | * audio files not being removed on a scene clear fixed | ||
+ | * audio file references are now saved as content relative paths if possible | ||
+ | * Consolidate the Frequency Mode and Range Mode selection into one, old saves are converted when loading | ||
+ | * Changing relevant values in the node editor GUI will now sync the Picker if appropriate. | ||
+ | |||
+ | ===== Version 2020.05.22 ===== | ||
+ | * The Audio Frequency Node is now feature complete: | ||
+ | * Added the Frequency Picker window | ||
+ | * Added the Frequency Range Mode | ||
+ | * Added Interpolation | ||
+ | * Added the Time Range modes | ||
+ | * Added " | ||
+ | * Added separate outputs for individual channels in the audio file | ||
+ | * Added Waveform outputs (from -1.0 to 1.0) | ||
+ | |||
+ | ===== Version 2020.04.29 ===== | ||
+ | |||
+ | * Included builds for LightWave 3D 2020. | ||
+ | * Added the first version of the Audio Frequency node. For now, only single frequencies can be picked. | ||
+ | * Fixed a crash bug in the Spline Tookit that occured is a Spline was deleted. | ||
+ | * Fixed the bounding box calculation for the Spline Deformer Modifier | ||
+ | |||
+ | ===== Version 2020.03.22 ===== | ||
+ | |||
+ | * Fixed multiple issues in the Elbow node including loading and saving as well as flushing unused connections. | ||
+ | * Fixed an issue in the Multi-Variables node with the Boolean. | ||
+ | * Fixed an issue in the Oscillator node where the Channel Mode was not accessible. | ||
+ | * **Stay home, stay safe, stay healthy.** | ||
+ | |||
+ | ===== Version 2020.03.16 ===== | ||
+ | |||
+ | * Added the new Multi-Variables Node. Right click on the node to add Variables via the node menu. | ||
+ | * Added the new Elbow Node. Right click on the node to remove pass throughs again. | ||
+ | * Neither has been documented in the wiki yet, but will be throughout the day. | ||
+ | |||
+ | ===== Version 2020.03.02 ===== | ||
+ | |||
+ | * Fixed a GUI bug in the Oscillator node | ||
+ | * Fixed an issue in the DoF Helper where the "Pick Depth" button in the camera viewport could not be activated. | ||
+ | * Added options to enable/ | ||
+ | * Added additional nodal inputs to the Triplanar Mapping node. | ||
+ | |||
+ | ===== Version 2020.02.18 ===== | ||
+ | |||
+ | * Added the preview release of the Oscillator Node, [[tools: | ||
+ | * Added a Length and Normalised output to the Channel Blender node. | ||
+ | * Fixed the Preset location for the db&w Spline Primitive which used a wrong directory previously. You'll need to manually copy existing presets if you've created any. | ||
+ | |||
+ | |||
+ | ===== Version 2020.02.02 ===== | ||
+ | |||
+ | * Added the db&w Spline Deformer modifier, which is available directly in the object properties. It is identical to the deformer, but a little bit faster as well. | ||
+ | * Fixed a few minor issues | ||
+ | * Couldn' | ||
+ | |||
+ | |||
+ | ===== Version 2020.01.29 ===== | ||
+ | |||
+ | * The Spline Deformer node is feature complete, World Coordinates and the Reference Item work as well now. | ||
+ | * A Spline Displacement Modifier, to be used directly in the Object panel, will be added in the next few days. | ||
+ | * Minor tweaks to the Spline Deformer node. | ||
+ | * Added the documentation for dbwOpenDir and the Spline Deformer node. | ||
+ | * Updated the db&w Tools Menu branch (dbwTools.cfg) | ||
+ | |||
+ | ===== Version 2020.01.24 ===== | ||
+ | |||
+ | * **Preview Build** | ||
+ | * This build includes the first version of the Spline Deformer node. World Coordinates and the Reference Object are currently not supported. | ||
+ | * " | ||
+ | |||
+ | |||
+ | ===== Version 2019.12.18 ===== | ||
+ | |||
+ | * Added the first changes to the Spline Toolkit: | ||
+ | * Add the option to evaluate a spline at a real world distance along the spline, as opposed to a % | ||
+ | * Patron Request: Added command to add and edit a spline in one go. | ||
+ | * Patron Request: Added relative distance evaluation mode, which uses a percentage but based on the spline lenght to allow for constant speed along the spline. | ||
+ | * Fixed a crash if the evaluation/ | ||
+ | * **A Merry Christmas to all of our patrons** - This year you get the Instance Inspector node as a present: | ||
+ | |||
+ | ===== Version 2019.12.02 ===== | ||
+ | |||
+ | * Added a viewport button to toggle the DoF for the selected camera to the [[tools: | ||
+ | * Removed the need for a Projection node for many plugins. If the Projection input is not connected, the default UV Map will be used. This concerns [[tools: | ||
+ | |||
+ | |||
+ | ===== Version 2019.11.25 ===== | ||
+ | |||
+ | * Added a new view mode to [[tools: | ||
+ | * Fixed some issues in [[tools: | ||
+ | |||
+ | ===== Version 2019.11.22 ===== | ||
+ | |||
+ | * Added the Preview version of [[tools: | ||
+ | * Added [[tools: | ||
+ | |||
+ | ===== Version 2019.11.11 ===== | ||
+ | |||
+ | * S-Tk: Fixed issues with the undo not working as expected. If you still find any issues, please get in touch with specific steps. | ||
+ | * S-Tk: Added empty lines to the RMB menus to group related items. | ||
+ | * Halloween is over and our hidden change is gone as well. | ||
+ | |||
+ | ===== Version 2019.11.01 ===== | ||
+ | |||
+ | * S-Tk: Added the new shape animation tools to the db&w Spline primitive as well as the Spline Edit tool. [[tools: | ||
+ | * This is pumpkin themed, Halloween special edition - if you can spot it. The next release will be back to normal. | ||
===== Version 2019.10.04 ===== | ===== Version 2019.10.04 ===== |