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tools:release_history [2019/10/04 13:29] – [Changes] lightwolftools:release_history [2020/02/02 17:33] – [Version 2020.01.29] lightwolf
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 <WRAP important> We recommend removing any previous versions in the LightWave 3D plug-in editor and re-adding the current one to make sure that all new plugins are available.</WRAP> <WRAP important> We recommend removing any previous versions in the LightWave 3D plug-in editor and re-adding the current one to make sure that all new plugins are available.</WRAP>
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 +===== Version 2020.02.02 =====
 +
 +  * Added the db&w Spline Deformer modifier, which is available directly in the object properties. It is identical to the deformer, but a little bit faster as well.
 +  * Fixed a few minor issues
 +  * Couldn't resist to release today due to the date.
 +
 +
 +===== Version 2020.01.29 =====
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 +  * The Spline Deformer node is feature complete, World Coordinates and the Reference Item work as well now.
 +  * A Spline Displacement Modifier, to be used directly in the Object panel, will be added in the next few days.
 +  * Minor tweaks to the Spline Deformer node.
 +  * Added the documentation for dbwOpenDir and the Spline Deformer node.
 +  * Updated the db&w Tools Menu branch (dbwTools.cfg)
 +
 +===== Version 2020.01.24 =====
 +
 +  * **Preview Build**
 +  * This build includes the first version of the Spline Deformer node. World Coordinates and the Reference Object are currently not supported.
 +  * "dbwOpenDir" has been included as well, this generic plugin opens the LW Settings directory in Explorer/Finder by default, but can also open other directories.
 +
 +
 +===== Version 2019.12.18 =====
 +
 +  * Added the first changes to the Spline Toolkit:
 +    * Add the option to evaluate a spline at a real world distance along the spline, as opposed to a %
 +    * Patron Request: Added command to add and edit a spline in one go.
 +    * Patron Request: Added relative distance evaluation mode, which uses a percentage but based on the spline lenght to allow for constant speed along the spline.
 +    * Fixed a crash if the evaluation/display steps are set to 0. Why do you do this to me? ;)
 +  * **A Merry Christmas to all of our patrons** - This year you get the Instance Inspector node as a present:[[tools:instance_inspector]]
 +
 +===== Version 2019.12.02 =====
 +
 +  * Added a viewport button to toggle the DoF for the selected camera to the [[tools:dofhelper]].
 +  * Removed the need for a Projection node for many plugins. If the Projection input is not connected, the default UV Map will be used. This concerns [[tools:weave]], [[tools:multiimage_sampler|]] and [[tools:random_image_mapper|]].
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 +
 +===== Version 2019.11.25 =====
 +
 +  * Added a new view mode to [[tools:dofhelper]], updated the documentation.
 +  * Fixed some issues in [[tools:weave]], changed the labels of some controls and inputs/outputs, tweaked the GUI and updated the docs.
 +
 +===== Version 2019.11.22 =====
 +
 +  * Added the Preview version of [[tools:dofhelper]], the Plugin of the Month for November 2019.
 +  * Added [[tools:weave]], a 2D Texture node as a bonus for #ThankYouPatrons day. And yes, we really do thank all of our patrons. :) [[tools:weave]]
 +
 +===== Version 2019.11.11 =====
 +
 +  * S-Tk: Fixed issues with the undo not working as expected. If you still find any issues, please get in touch with specific steps.
 +  * S-Tk: Added empty lines to the RMB menus to group related items.
 +  * Halloween is over and our hidden change is gone as well.
 +
 +===== Version 2019.11.01 =====
 +
 +  * S-Tk: Added the new shape animation tools to the db&w Spline primitive as well as the Spline Edit tool. [[tools:s-tk:layout-tool-animation#shape_animation|Edit Tool: Shape Animation]]
 +  * This is pumpkin themed, Halloween special edition - if you can spot it. The next release will be back to normal.
  
 ===== Version 2019.10.04 ===== ===== Version 2019.10.04 =====
  
-  * S-Tk: Re-worked the drawing of the spline "shadow". It is now drawn in world space at the back (from the view position) of the bounding box for the spline, using the axis colours. \\ Known Issues: If the transformation of the item hosting the db&w Spline primitive is changed, the shadow will sometimes not update until you scrub a frame.+  * S-Tk: Re-worked the drawing of the spline "shadow". It is now drawn in world space at the back (from the view position) of the bounding box for the spline, using the axis colours. \\ Known Issues: If the transformation of the item hosting the db&w Spline primitive is changed ((usually by changing it interactively, i.e. moving the item)), the shadow will sometimes not update until you scrub a frame.
 ===== Version 2019.10.02 ===== ===== Version 2019.10.02 =====
  
tools/release_history.txt · Last modified: 2021/10/29 11:07 by lightwolf