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tools:release_history [2019/02/26 13:56] – [Version 2019.01.28] lightwolftools:release_history [2019/11/11 14:29] – [Version 2019.11.01] lightwolf
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 ====== Changes ====== ====== Changes ======
  
 +<WRAP important> We recommend removing any previous versions in the LightWave 3D plug-in editor and re-adding the current one to make sure that all new plugins are available.</WRAP>
 +
 +
 +
 +===== Version 2019.11.11 =====
 +
 +  * S-Tk: Fixed issues with the undo not working as expected. If you still find any issues, please get in touch with specific steps.
 +  * S-Tk: Added empty lines to the RMB menus to group related items.
 +  * Halloween is over and our hidden change is gone as well.
 +
 +===== Version 2019.11.01 =====
 +
 +  * S-Tk: Added the new shape animation tools to the db&w Spline primitive as well as the Spline Edit tool. [[tools:s-tk:layout-tool-animation#shape_animation|Edit Tool: Shape Animation]]
 +  * This is pumpkin themed, Halloween special edition - if you can spot it. The next release will be back to normal.
 +
 +===== Version 2019.10.04 =====
 +
 +  * S-Tk: Re-worked the drawing of the spline "shadow". It is now drawn in world space at the back (from the view position) of the bounding box for the spline, using the axis colours. \\ Known Issues: If the transformation of the item hosting the db&w Spline primitive is changed ((usually by changing it interactively, i.e. moving the item)), the shadow will sometimes not update until you scrub a frame.
 +===== Version 2019.10.02 =====
 +
 +  * S-Tk: Added animation to the Spline Tool ( [[tools:s-tk:layout-tool-animation]] ) and made sure the evaluating plugins use it as well. Please consider this as a beta/preview release for now.
 +
 +===== Version 2019.09.11 ===== 
 +  * S-Tk: Fixed the spline edit tool crashing then a spline with no knots is closed.
 +
 +===== Version 2019.08.27 =====
 +  * S-Tk: Fixed various issues with the evaluation and draw caches not always updating as expected while editing a spline.
 +
 +===== Version 2019.08.25 =====
 +  * S-Tk: Added the [[tools:s-tk:displacement-node|]] to the Plugin of the Month.
 +    * Fixed an issue where mis-clicking while the Spline Edit tool was active would select another item. 
 +
 +===== Version 2019.08.20 =====
 +  * S-Tk: Added the Plugin of the Month: [[tools:s-tk:proximity-node|]].
 +    * Added an option to display the "shadow" of the selected spline in the Spline Preferences
 +    * Added an option to save the current settings as defaults in the Spline Preferences. This are stored in the LW config directory.
 +    * Some performance tweaks to when the spline primitive pre-computes caches.
 +
 +===== Version 2019.08.08a =====
 +  * S-Tk: Fixed an issue of the spline editor crashing if an item that doesn't contain a spline was selected and some various operations were performed.
 +
 +
 +===== Version 2019.08.08 =====
 +
 +  * S-Tk: Changes to alignment and the edit tool:
 +    * Twist is gone, the alignment is now controlled using an up vector that can be edited
 +    * Due to changes in how the alignment is computed, the evaluation steps setting is gone now.
 +    * A bug the caused the evaluation per span not to work as expected has been fixed
 +    * While editing a spline using the Layout Tool, a new spline can be selected for editing. Caution: This clears the undo stack!
 +    * Changed the prefs by adding a tab for selected and deselected splines. The alignment drawing can be selected for each of these states.
 +    * Some sample scenes have been created for the Spline Toolkit. The link is included in the mails sent to patrons.
 +
 +=====Version 2019.08.03=====
 +  * S-Tk: The first stage of the Spline Toolkit is included:
 +    * Now it works on macOS as well
 +    * There's a whole section on the wiki dedicated to it: https://wiki.db-w.com/tools/s-tk/start
 +    * Known issues: Orientation along the spline is still wonky and requires a second look and more thought.
 +  * Channel Blender now has the option to swap channel components around
 +  * Scene Comment is back and now it's using LW's internal text editor component.
 +
 +===== Version 2019.07.03 =====
 +  * Added a button to the respective documentation in the wiki to all plugins that display the db&w Tools logo in the GUI.
 +  * Added Preview version of S-tk - More information is available here: https://www.patreon.com/posts/update-first-s-28101403
 +  * Added dbwTools.cfg, which can be imported as a menu branch in the Layout Menu Editor.
 +===== Version 2019.05.28===== 
 +  * Added matrix operations to [[multi-maths]], this is the release version.
 +
 +===== Version 2019.05.20===== 
 +  * Added the first version of X-Maths: [[multi-maths]] Matrix operations will be added as well
 +  * Fixed an issue in the Multi-Switcher nodes where inputs got lost when copying a node.
 +
 +
 +===== Version 2019.05.01 =====
 +
 +  * Final version of the three Multi-Switcher nodes, the Plugin of the Month for April. The documentation is available here: [[multiswitcher]]
 +  * Added the "Get Automatic Size" as a bonus plugin for you supporting us for six months on Patreon. The documentation is available here: [[get_auto_size]]
 +
 +===== Version 2019.04.22 =====
 +
 +  * Added at the initial version of the three Multi-Switcher nodes, the Plugin of the Month for April. 
 +  * Fixed a multi-threading issue evaluating envelopes in the variable nodes while rendering (this is only relevant if the Time input is used).
 +
 +===== Version 2019.04.02 =====
 +
 +  * Includes the final release of the UV Distort tool for Modeler. Select a UV map, select some geometry, activate the tool and work away in a UV view.
 +    * a right click will recall the last settings used by the tool during the current modelling session.
 +    * there is a glitch in the GUI sizing code, due to a bug in LW. Changing the size of the panel will fix it.
 +    * The documentation will be added to the wiki soon.
 +  * Fixed an issue in the Luminosity gamma of all simple colour correction tools, which could lead to a hang while rendering.
 +
 +===== Version 2019.03.19 =====
 +
 +  * Includes the first preview version of the UV Distort tool for Modeler. Select a UV map, select some geometry, activate the tool and work away in a UV view.
 +  * Includes the Motion Vector Node for the OD Houdini Shelf Tools
 +  * various small fixes
 +
 +===== Version 2019.03.01 =====
 +
 +  * This build included the final version of the Multi-Image Sampler
 +  * Multi-Image Sampler: Added a TileValue output which can be used to mask other tools.
 +  * Multi-Image Sampler: Exposed the Noise Frequency for better control of the randomness.
 +  * Multi-Image Sampler: Replaced the Probability vector with three different envelopes.
 +  * Multi-Image Sampler and other nodes that display images in the GUI: Transparent images will now be displayed in front of a checkerboard.
  
 ===== Version 2019.02.26 ===== ===== Version 2019.02.26 =====
-**!!! Please remove any previous builds in the plug-in editor and re-add this build. !!!** 
   * macOS only: As of this version, the minimum requirement for the db&w Tools is macOS 10.11 (El Capitan) or higher.   * macOS only: As of this version, the minimum requirement for the db&w Tools is macOS 10.11 (El Capitan) or higher.
   * Added the preview version of the plugin of the month for February 2019, the Random Image Mapper node. \\ Preliminary documentation is available here: [[random_image_mapper]]   * Added the preview version of the plugin of the month for February 2019, the Random Image Mapper node. \\ Preliminary documentation is available here: [[random_image_mapper]]
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 ---- ----
-===== Legacy versions ===== 
-=== Version 2.1 === 
- 
-  * The Tint Strength input in the Simple Colour Corrector Node was of the colour type, but should be a scalar. 
-  * Added Material Tweaker 
-  * The blending modes in the Material Blender were not processed correctly. Please note that this is a **breaking change** if either the modes or the opacity were used. 
-  * The min/max nodal inputs of the Remap node were swapped. This is a **breaking change**. 
- 
-=== Version 2.0 === 
- 
-  * Added Ratio node to split a value according to a percentage 
-  * Added "Luminance Gamma" to the Simple Colour Corrector. This changes the gamma on the luminance channel preserving both hue and saturation. 
-  * Added "Clamp Output" option to the Simple Colour Corrector. This limits the output to the range from 0.0 to 1.0 
-  * Fixed a potential crash in the Simple Colour Corrector if a negative value made it through to gamma changes 
-  * Added "No Radiosity Reflectivity" to Schlick's, causing it to set the reflectivy to 0% for all rays that sample radiosity 
-  * Speed up to the Cache node 
-  * The "Clamp" option wasn't copied with the Remap node 
- 
-=== Version 1.9a === 
- 
-  * fixed a crash in "Revenge of the Lenscap" 
- 
-=== Version 1.9 === 
- 
-  * Added Schlick's Approximation 
-  * Fixed various issues when nodes were used in Modeler 
- 
-=== Version 1.8 === 
- 
-  * fixed compatibility issues with the pixel filter in LW10 
-  * fixed an issue with the Cache node when rendering using VPR in LW10 
-  * Added a Scene Comment master plugin (It requires TextWrangler as well as the matching command line tools to be installed on OSX) 
-  * Added the (experimental) StickyFrontUV node which can create front projection UVs for compositing. \\ Those stick to the item if it is transformed. Deformations are not supported. 
-  * Added a Colour Space node to convert from one colour space to another (LW10 only) 
-  * Added a Colour Space Converter Generic plug-in to convert from one colour space to another (LW10 only) \\ You can copy and paste colour values throughout LW using the following shortcuts (on the colour swatches): 
- 
-  Shift-RMB : Copy 
-  Ctrl-RMB : Paste 
- 
-=== Version 1.7 === 
- 
-  * Added the DepthLimiter Pixel filter. It clamps the maximum distance stored in the depth buffer to increase the quality of depth Anti-aliasing. 
- 
-=== Version 1.6a === 
- 
-  * The Cache node didn't cache due to a change in code. Now it does - again. 
- 
-=== Version 1.6 === 
- 
-  * Added Illuminance option and function input to the Single Light Lambert node 
-  * Added Remap node 
-  * Fixed an issue with the single light illumination node in Modeler 
-  * Added PPC 64-bit to the OSX version 
- 
-=== Version 1.5a === 
- 
-  * fixed an issue with the simple colour corrector image filter not using the values entered by the user 
-  * initial 64-bit OSX version 
- 
-=== Version 1.5 === 
- 
-  * Added Sequence node 
-  * Added "Revenge of the Lenscap" image viewer (Please be careful with that one!) 
-  * various extensions to existing nodes 
-  * various bug fixes 
-  * added on-line documentation at http://tools.db-w.com/ 
- 
-=== Version 1.4 === 
- 
-  * Added Extended Spot Info Node 
-  * Added Time Info Node 
- 
-=== Version 1.3b === 
- 
-  * Removed the preview from the Cache node due to obscure crashes with third party nodes (SG_AmbOcc to be precise) 
-  * Added a "Pass Through" option to the Cache Node to quickly disable it 
-  * The Scalar Booster wasn't added to LightWave 3D properly, please re-add the plugin to get it. 
- 
-=== Version 1.3a === 
- 
-  * fixed a crash bug in the Cache Node related to multi-threading 
-  * fixed an issue in the Material Blender 
-  * fixed Modeler issues in the booster nodes as well as the cache node 
- 
-=== Version 1.3 === 
-  * Further speed improvements to the material blender node 
-  * Four new nodes: Cache, Material Booster, Colour Booster and Scalar Booster 
- 
-=== Version 1.2 === 
- 
-  * Speed ups to the material blender if the opacity is 0% 
-  * Added Channel Blender and Single Light Illumination Nodes. 
- 
-=== Version 1.1b === 
- 
-  * fixes a bug that made the Material Blender unuseable for ... materials :( *sigh* 
-  * fixes a bug that caused the 32bit version of the Notifier to crash on Vista x64 
- 
-=== Version 1.1a === 
- 
-  * fixes a bug that only affects the Material Blender for OSX-CFM, the other plugins have not changed. 
- 
-=== Version 1.0 === 
  
-  * initial release+[[legacy_changelog]]
tools/release_history.txt · Last modified: 2021/10/29 11:07 by lightwolf