tools:random_image_mapper
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| tools:random_image_mapper [2019/03/02 18:19] – [Placement (tab)] lightwolf | tools:random_image_mapper [2019/12/02 09:53] (current) – [Projection] lightwolf | ||
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| The node places one image within a 0..1 range of UV values, similar to UDIM tiles. | The node places one image within a 0..1 range of UV values, similar to UDIM tiles. | ||
| - | <WRAP important> | ||
| - | {{ : | ||
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| == Max == | == Max == | ||
| This is the maximum transparency value if **Randomize** is enabled. The random transparency will be in the range from **Base** to this value. | This is the maximum transparency value if **Randomize** is enabled. The random transparency will be in the range from **Base** to this value. | ||
| + | |||
| + | ===== Node Connections ===== | ||
| + | ==== Inputs ==== | ||
| + | |||
| + | ==== Projection ==== | ||
| + | Connect a Projection node to define the texture projection used for the node. If it's not connected, the default UV Map will be used if has been defined. | ||
| + | |||
| + | |||
| + | The other inputs correspond to the controls with the same name. Please remember that the inputs change the values per (surface) spot that is evaluated. | ||
| + | ==== Outputs ==== | ||
| + | |||
| + | === Colour === | ||
| + | |||
| + | This is the final composite of the random images over the background colour. | ||
| + | |||
| + | === RGB === | ||
| + | |||
| + | This is just the colour of the random images. If no image is visible at a spot, it will be black. | ||
| + | |||
| + | === Luma === | ||
| + | |||
| + | This is the luminosity of the **RGB** output. | ||
| + | |||
| + | === Alpha === | ||
| + | |||
| + | The transparency of the random images, taking their respective alpha channels into account. | ||
| + | |||
| + | === Bump === | ||
| + | |||
| + | A bump map computed from the luminosity of the images. | ||
| + | |||
| + | === Tile Value === | ||
| + | |||
| + | This is a random value between black and white (0 .. 1.0) for each tile, taking the alpha channel of the mapped images into account. | ||
tools/random_image_mapper.1551547172.txt.gz · Last modified: by lightwolf
