tools:proposals
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| tools:proposals [2023/05/30 10:28] – [Sprite Sheet Image Mapper] lightwolf | tools:proposals [2025/02/28 00:18] (current) – [Plugin Proposals] lightwolf | ||
|---|---|---|---|
| Line 2: | Line 2: | ||
| This is a list of plugin ideas that have been vetted and will at some point in time be available for voting by patrons. | This is a list of plugin ideas that have been vetted and will at some point in time be available for voting by patrons. | ||
| + | |||
| + | ===== Paste Image ===== | ||
| + | |||
| + | Paste an image from the clipboard as an image into LW. | ||
| + | |||
| + | Use https:// | ||
| + | |||
| + | |||
| + | |||
| + | ===== Item Placement ===== | ||
| + | |||
| + | Placing an item on the surface of another item, based on the Polygon Picker intersection code. This would also, optionally, re-parent. | ||
| + | |||
| + | |||
| + | ===== Copy / Paste Keys ===== | ||
| + | |||
| + | Copy / paste keys for the currently selected item. | ||
| + | |||
| + | ===== Octane Layers ===== | ||
| + | |||
| + | Like Layout Groups, but for Octane Layers. One Layer per item only. | ||
| + | |||
| + | Tag: '' | ||
| + | |||
| + | |||
| + | ===== Motion Path Visualiser ===== | ||
| + | |||
| + | A custom object that's attached to an item and will display the motion path of the item. | ||
| + | |||
| + | |||
| + | ===== Mixer / Composite Node ===== | ||
| + | |||
| + | Differently from our mixer node, which allows just two inputs, this one can have infinite inputs. Each one has its mask, and can have different % value and blending mode. BTW in second image you have just two inputs, but you can add as many as you need. | ||
| + | Basically it's same layer system as Photoshop. This would really help in keeping nodeflows compact, atm if we need to mix a lot of texture we have to blend two, then ad another mixer with third one, then another, etc. - and flow becomes quite complex. | ||
| + | |||
| + | {{: | ||
| + | {{: | ||
| + | |||
| + | ===== Selections ===== | ||
| + | |||
| + | Additional selections: Groups and Instancers | ||
| + | |||
| + | Click on an instance and select the instancer. | ||
| + | |||
| + | Click on an item and select the group. | ||
| + | |||
| + | Groups are defined by nulls hosting a special plugin or stored as item comments. | ||
| + | |||
| + | Groups can be created and removed using plugins. | ||
| + | |||
| + | Based on [[tools: | ||
| + | |||
| + | ===== Single Input, Multiple Outputs ===== | ||
| + | |||
| + | Take a single scalar input to drive any amount of outputs by distributing the value. With different spline based interpolations. | ||
| + | |||
| + | |||
| ===== Copy Deformer ===== | ===== Copy Deformer ===== | ||
| Line 10: | Line 67: | ||
| This would allow for multiple skeletons driving the same mesh deformation. | This would allow for multiple skeletons driving the same mesh deformation. | ||
| + | |||
| + | ===== Visibility Toggle ===== | ||
| + | |||
| + | Toggles the visibility of special items such as targetting lines in a way similar to qckPck. | ||
| + | |||
| + | ===== " | ||
| + | |||
| + | Display the animation of bones in the current item as an onion skin. | ||
| + | |||
| + | |||
| + | |||
| + | |||
| ===== Channel Panel ===== | ===== Channel Panel ===== | ||
| Line 48: | Line 117: | ||
| The node will either use the sprites as a (looping) animation or will allow for picking individual pictures within the sprite sheet. | The node will either use the sprites as a (looping) animation or will allow for picking individual pictures within the sprite sheet. | ||
| - | This includes a tool to create a sprite sheet withing | + | This includes a tool to create a sprite sheet within |
| ===== Object selector ===== | ===== Object selector ===== | ||
tools/proposals.1685435336.txt.gz · Last modified: by lightwolf
