tools:projection_ex
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| ====== Projection Ex ====== | ====== Projection Ex ====== | ||
| + | Projection Ex is a system to work around the limits of the native projection nodes system in LightWave 3D. | ||
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| + | Some speciality projections such as Triplanar require more than one texture sample in places, which implies that they also require more than one UV coordinate per surface spot. | ||
| + | The native projections don't allow for that, which is why Projection Ex has been created. | ||
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| + | This allows for cleaner node graphs with nodes dedicated to a specific function. One example would be creating a [[tools: | ||
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| + | ===== Projection Ex Nodes ===== | ||
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| + | [[tools: | ||
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| + | [[tools: | ||
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| + | ===== Nodes that support Projection Ex ===== | ||
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| + | [[tools: | ||
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| + | [[tools: | ||
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| + | [[tools: | ||
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| + | ---- | ||
| + | [[https:// | ||
| + | This is the plugin of the month for April 2021, made possible by the finest patrons on [[https:// | ||
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| + | **Sponsored by Mikael " | ||
tools/projection_ex.1619805138.txt.gz · Last modified: by lightwolf
