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tools:polygon-picker

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tools:polygon-picker [2020/07/20 14:20] – [Polygon Picker] lightwolftools:polygon-picker [2025/02/07 11:07] (current) – [Deep Mesh Inspection] lightwolf
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 As with all tools, it has to be **dropped** once you're done with it (the easiest way is to press the space bar). As with all tools, it has to be **dropped** once you're done with it (the easiest way is to press the space bar).
  
-<WRAP center round important 60%> +<WRAP center round important 80%> 
-Limitations: The Polygon Picker can only work on "real" meshes. This excludes any procedural shapes as well as lights, bones, nulls or instances.+**Limitations:** The Polygon Picker can only work on "real" meshes. This excludes any procedural shapes as well as lights, bones, nulls or instances.
 The Polygon Picker will use the frozen (subdivided) mesh to pick polygons. The Polygon Picker will use the frozen (subdivided) mesh to pick polygons.
 +</WRAP>
 +<WRAP center round alert 80%>
 +**Known issues:** The polygon will currently not be picked properly on items that have their pivot transformed in Layout. This should be fixed for the final release.
 </WRAP> </WRAP>
  
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 ==== Deep Mesh Inspection ==== ==== Deep Mesh Inspection ====
  
-This open is only available if **First Polygon Only** is disabled.+This option is only available if **First Polygon Only** is disabled.
  
 Polygon Picker traces a ray into the scene using the current mouse location. By default, only the first hit polygon per item/mesh is collected. Polygon Picker traces a ray into the scene using the current mouse location. By default, only the first hit polygon per item/mesh is collected.
tools/polygon-picker.1595247623.txt.gz · Last modified: by lightwolf