tools:polygon-picker
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
tools:polygon-picker [2020/07/20 14:20] – [Polygon Picker] lightwolf | tools:polygon-picker [2025/02/07 11:07] (current) – [Deep Mesh Inspection] lightwolf | ||
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As with all tools, it has to be **dropped** once you're done with it (the easiest way is to press the space bar). | As with all tools, it has to be **dropped** once you're done with it (the easiest way is to press the space bar). | ||
- | <WRAP center round important | + | <WRAP center round important |
- | Limitations: | + | **Limitations: |
The Polygon Picker will use the frozen (subdivided) mesh to pick polygons. | The Polygon Picker will use the frozen (subdivided) mesh to pick polygons. | ||
+ | </ | ||
+ | <WRAP center round alert 80%> | ||
+ | **Known issues:** The polygon will currently not be picked properly on items that have their pivot transformed in Layout. This should be fixed for the final release. | ||
</ | </ | ||
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==== Deep Mesh Inspection ==== | ==== Deep Mesh Inspection ==== | ||
- | This open is only available if **First Polygon Only** is disabled. | + | This option |
Polygon Picker traces a ray into the scene using the current mouse location. By default, only the first hit polygon per item/mesh is collected. | Polygon Picker traces a ray into the scene using the current mouse location. By default, only the first hit polygon per item/mesh is collected. |
tools/polygon-picker.1595247623.txt.gz · Last modified: by lightwolf