tools:pbr_texture_set
                Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| tools:pbr_texture_set [2021/05/29 16:57] – [Textures] lightwolf | tools:pbr_texture_set [2024/03/06 22:22] (current) – [Ressources] lightwolf | ||
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| This slot is for a normal map in tangent space. | This slot is for a normal map in tangent space. | ||
| + | |||
| + | === Strength === | ||
| + | |||
| + | This controls the strength of the applied normal map. | ||
| === Invert X/Y/Z === | === Invert X/Y/Z === | ||
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| ==== Inputs ==== | ==== Inputs ==== | ||
| === Projection === | === Projection === | ||
| + | |||
| + | The projection to use. The PBR Texture Set only performs the texture mapping and doesn' | ||
| + | |||
| + | If nothing is connected here, the default UV will be used. | ||
| + | |||
| === MipMap Strength === | === MipMap Strength === | ||
| <WRAP center round tip 60%> | <WRAP center round tip 60%> | ||
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| ===== Ressources ===== | ===== Ressources ===== | ||
| + | |||
| + | Mikael Burman created a video that shows how to use PBR textures traditionally and how the PBR Texture Set speeds up using them. | ||
| + | |||
| + | {{youtube> | ||
| Here is a small collection of links to free PBR Image set ressources: | Here is a small collection of links to free PBR Image set ressources: | ||
tools/pbr_texture_set.1622300235.txt.gz · Last modified:  by lightwolf
                
                