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tools:multiimage_sampler

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tools:multiimage_sampler [2018/12/17 13:35] – [Inputs] lightwolftools:multiimage_sampler [2019/12/02 09:53] (current) – [Inputs] lightwolf
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-====== Multi-Image Sampler (Preliminary) ======+====== Multi-Image Sampler ======
  
 This node allows the user to use select one of a list of images dynamically for texturing. One example would be to use an instance ID to randomly texture instances given a list of images. This node allows the user to use select one of a list of images dynamically for texturing. One example would be to use an instance ID to randomly texture instances given a list of images.
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 === Projection *=== === Projection *===
  
-The Projection to be used for all images. This needs to be connected, otherwise nothing will render.+The Projection to be used for all images. If it's not connected, the default UV Map will be used if has been defined.
  
 === Index === === Index ===
  
-The index of the image to use currently, either between 0 and 1 or 0 and the number of images in the list.+The index of the image to use currently, either between 0 and 1 or 0 and the number of images in the list, depending on the [[#relativeabsolute|Relative / Absolute]] setting.
  
 === MipMap Strength === === MipMap Strength ===
 +
 +The strength of the mip-mapping, if it's enabled.
 +
 === Bump Strength === === Bump Strength ===
 +
 +The strength of the bump mapping.
  
 ==== Outputs ==== ==== Outputs ====
 === Colour === === Colour ===
 +
 +The projected texture composited onto the background colour using the blend mode.
 +
 === RGB === === RGB ===
 +
 +Only the texture colour without any compositing.
 +
 === Luma === === Luma ===
 +
 +The luminance of the texture.
 +
 === Alpha === === Alpha ===
 +
 +The Alpha of the texture.
 +
 === Bump === === Bump ===
 +
 +The bump map for the texture.
 +
 ---- ----
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tools/multiimage_sampler.1545050138.txt.gz · Last modified: 2018/12/17 13:35 by lightwolf