tools:multiimage_sampler
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| tools:multiimage_sampler [2018/12/16 14:46] – [Relative / Absolute] lightwolf | tools:multiimage_sampler [2019/12/02 09:53] (current) – [Inputs] lightwolf | ||
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| - | {{ : | + | |
| - | ====== Multi-Image Sampler | + | ====== Multi-Image Sampler ====== |
| This node allows the user to use select one of a list of images dynamically for texturing. One example would be to use an instance ID to randomly texture instances given a list of images. | This node allows the user to use select one of a list of images dynamically for texturing. One example would be to use an instance ID to randomly texture instances given a list of images. | ||
| ===== Controls ===== | ===== Controls ===== | ||
| + | {{ : | ||
| ==== Background Colour / Blend Mode / Opacity ==== | ==== Background Colour / Blend Mode / Opacity ==== | ||
| Line 56: | Line 56: | ||
| === RMB Menu === | === RMB Menu === | ||
| + | {{ : | ||
| This menu can be launch by right clicking anywhere on the list control. Some of the options will only be available if an image is selected in the list. | This menu can be launch by right clicking anywhere on the list control. Some of the options will only be available if an image is selected in the list. | ||
| == Move Up == | == Move Up == | ||
| + | If an image is selected - and isn't the first image in the list already - it will move up by one entry in the list. | ||
| == Move Down == | == Move Down == | ||
| + | If an image is selected - and isn't the last image in the list already - it will move down by one entry in the list. | ||
| == Add Image... == | == Add Image... == | ||
| + | This will add a new image to the list. If an image is selected, the new image will be added below the selected image, otherwise at the end of the list. | ||
| == Load Image(s)... == | == Load Image(s)... == | ||
| + | This allows the user to load multiple images from disk. These will be added below the currently selected image or at the end of the list. | ||
| + | |||
| + | Images that are loaded into LightWave 3D already will not be loaded again. | ||
| == Remove Image == | == Remove Image == | ||
| + | This removes the currently selected image from the list. | ||
| == Clear all Images == | == Clear all Images == | ||
| + | This clears the list of images. | ||
| ==== Pixel Blending / Use MipMaps / MipMap Strength ==== | ==== Pixel Blending / Use MipMaps / MipMap Strength ==== | ||
| + | |||
| + | These controls correspond to the identical controls in the native image sampler or image texturing nodes. | ||
| ==== U Tiling / V Tiling ==== | ==== U Tiling / V Tiling ==== | ||
| + | These controls correspond to the identical controls in the native image sampler or image texturing nodes. | ||
| ==== Bump Strength ==== | ==== Bump Strength ==== | ||
| + | This controls how pronounces the bump mapping will be. | ||
| ===== Node Connections ===== | ===== Node Connections ===== | ||
| + | {{ : | ||
| ==== Inputs ==== | ==== Inputs ==== | ||
| === Background === | === Background === | ||
| + | |||
| + | The Background colour, used if the opacity is not 100% or the blending mode is not " | ||
| + | |||
| === Opacity === | === Opacity === | ||
| + | |||
| + | The Opacity of the texture on the background. | ||
| + | |||
| === Projection *=== | === Projection *=== | ||
| + | |||
| + | The Projection to be used for all images. If it's not connected, the default UV Map will be used if has been defined. | ||
| + | |||
| === Index === | === Index === | ||
| + | |||
| + | The index of the image to use currently, either between 0 and 1 or 0 and the number of images in the list, depending on the [[# | ||
| + | |||
| === MipMap Strength === | === MipMap Strength === | ||
| + | |||
| + | The strength of the mip-mapping, | ||
| + | |||
| === Bump Strength === | === Bump Strength === | ||
| + | |||
| + | The strength of the bump mapping. | ||
| ==== Outputs ==== | ==== Outputs ==== | ||
| === Colour === | === Colour === | ||
| + | |||
| + | The projected texture composited onto the background colour using the blend mode. | ||
| + | |||
| === RGB === | === RGB === | ||
| + | |||
| + | Only the texture colour without any compositing. | ||
| + | |||
| === Luma === | === Luma === | ||
| + | |||
| + | The luminance of the texture. | ||
| + | |||
| === Alpha === | === Alpha === | ||
| + | |||
| + | The Alpha of the texture. | ||
| + | |||
| === Bump === | === Bump === | ||
| + | |||
| + | The bump map for the texture. | ||
| + | |||
| ---- | ---- | ||
| [[https:// | [[https:// | ||
tools/multiimage_sampler.1544968017.txt.gz · Last modified: by lightwolf
