tools:materialtweaker
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| tools:materialtweaker [2013/10/17 15:14] – [Controls] lightwolf | tools:materialtweaker [2020/06/24 15:08] (current) – [Controls] lightwolf | ||
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| ====== Material Tweaker ====== | ====== Material Tweaker ====== | ||
| - | The material tweaker is a combination of the [[tools: | ||
| - | It splits up the material into the component channels and allows you to boost them (changing their contribution to the material) as well as changing their colours using blend modes. | + | This node has changed drastically due to the new shading model using by LightWave 3D 2018. |
| + | |||
| + | It modifies | ||
| ===== Controls===== | ===== Controls===== | ||
| - | {{ : | + | {{ : |
| - | * **Material Transparency** Activate this is the material contains transparencies and you would like those be evaluated for radiosity. | + | |
| + | * **Diffuse/ | ||
| + | * **Tint** This defines how much the respective material channel is tinted by the colour. | ||
| + | * **Boost** This is multiplied with the channel colour/ | ||
| + | * **Material Transparency** Activate this if the material contains transparencies and you would like those be evaluated for radiosity. | ||
| * **Camera Rays Only** Only applies the node if the current spot is directly visible by the camera. | * **Camera Rays Only** Only applies the node if the current spot is directly visible by the camera. | ||
| - | ==== Inputs==== | + | ===== Inputs===== |
| - | {{ :dbw:tools:materialblendernode.png? | + | {{: |
| + | * **Material** This is the material to be tweaked | ||
| + | |||
| + | All remaining inputs correspond to the controls in the user interface. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== Supporting Material===== | ||
| + | [[http:// | ||
| + | [[http:// | ||
tools/materialtweaker.1382015675.txt.gz · Last modified: by lightwolf
