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tools:materialtweaker [2019/01/02 12:28] – lightwolf | tools:materialtweaker [2020/06/24 15:08] (current) – [Controls] lightwolf | ||
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* **Tint** This defines how much the respective material channel is tinted by the colour. | * **Tint** This defines how much the respective material channel is tinted by the colour. | ||
* **Boost** This is multiplied with the channel colour/ | * **Boost** This is multiplied with the channel colour/ | ||
- | * **Material Transparency** Activate this is the material contains transparencies and you would like those be evaluated for radiosity. | + | * **Material Transparency** Activate this if the material contains transparencies and you would like those be evaluated for radiosity. |
* **Camera Rays Only** Only applies the node if the current spot is directly visible by the camera. | * **Camera Rays Only** Only applies the node if the current spot is directly visible by the camera. | ||
===== Inputs===== | ===== Inputs===== |