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tools:materialblender [2013/10/16 14:43] (current)
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 +====== Material Blender ======
 +{{ :​dbw:​tools:​materialblendernode.png?​nolink|}}
 +This node allows you to split up materials into shading components, merge shaders into materials or blend different materials together.
 +{{:​dbw:​tools:​materialblendergui.png?​nolink |}}One thing worth noting is the fact that the shading input always overrides the respective material, so if you connect a material to the "fg Material"​ input, the "fg Specular"​ will override the specular component of the material.
 +Kudos to Mike Stetson for coming up with the initial idea.
tools/materialblender.txt · Last modified: 2013/10/16 14:43 (external edit)