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+ | ====== Material Blender ====== | ||
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+ | {{ :dbw:tools:materialblendernode.png?nolink|}} | ||
+ | This node allows you to split up materials into shading components, merge shaders into materials or blend different materials together. | ||
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+ | {{:dbw:tools:materialblendergui.png?nolink |}}One thing worth noting is the fact that the shading input always overrides the respective material, so if you connect a material to the "fg Material" input, the "fg Specular" will override the specular component of the material. | ||
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+ | Kudos to Mike Stetson for coming up with the initial idea. | ||
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