tools:booster
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| tools:booster [2013/10/18 11:52] – [Booster] lightwolf | tools:booster [2013/10/18 14:30] (current) – [Booster] lightwolf | ||
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| ====== Booster ====== | ====== Booster ====== | ||
| - | The booster nodes are a collection of nodes that essentially | + | The booster nodes are a collection of nodes that, as the name cunningly suggests, |
| ===== Common Controls ===== | ===== Common Controls ===== | ||
| + | * **Camera Rays Only** This will only apply the boost if the incoming ray is directly from the camera. | ||
| ===== Material Booster===== | ===== Material Booster===== | ||
| - | {{ :dbw:tools:materialboostergui.png? | + | {{: |
| + | {{ : | ||
| + | |||
| + | This node allows you to tweak the output of a material. The colour computed by the material can be boosted (multiplied) to enhance the effect. | ||
| + | |||
| + | Every material component has a Boost percentage setting (this is just a multiplier for the component). | ||
| + | |||
| + | If a scalar is connected to the respective Curve input, the Range parameter will be available as well. | ||
| + | |||
| + | This will use the values supplied by the Curve input to modify the final boost from the Boost value to the Maximum value. | ||
| + | |||
| + | If the Curve value is zero, Boost will be used, if the Curve value is 1, Maximum will be used. Other values will be interpolated. | ||
| + | |||
| + | Mathematically speaking: final = Boost + Curve * (Maximum - Boost) | ||
| ===== Colour Booster===== | ===== Colour Booster===== | ||
| - | {{ :dbw:tools:colourboostergui.png? | + | {{: |
| + | {{ : | ||
| ===== Scalar Booster===== | ===== Scalar Booster===== | ||
| - | {{ :dbw:tools:scalaboostergui.png? | + | {{: |
| + | {{ : | ||
tools/booster.1382089978.txt.gz · Last modified: by lightwolf
