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tools:booster [2013/10/18 11:52] – [Booster] lightwolftools:booster [2013/10/18 13:01] lightwolf
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 The booster nodes are a collection of nodes that essentially boost values. The booster nodes are a collection of nodes that essentially boost values.
 ===== Common Controls ===== ===== Common Controls =====
 +  * **Camera Rays Only** This will only apply the boost if the incoming ray is directly from the camera.
 ===== Material Booster===== ===== Material Booster=====
-{{ :dbw:tools:materialboostergui.png?nolink|}}+{{:dbw:tools:materialboosternode.png?nolink |}} 
 +{{ :dbw:tools:materialboostergui.png?200|}} 
 + 
 +This node allows you to tweak the output of a material. The colour computed by the material can be boosted (multiplied) to enhance the effect. 
 + 
 +Every material component has a Boost percentage setting (this is just a multiplier for the component). 
 + 
 +If a scalar is connected to the respective Curve input, the Range parameter will be available as well. 
 + 
 +This will use the values supplied by the Curve input to modify the final boost from the Boost value to the Maximum value. 
 + 
 +If the Curve value is zero, Boost will be used, if the Curve value is 1, Maximum will be used. Other values will be interpolated. 
 + 
 +Mathematically speaking: final = Boost + Curve * (Maximum - Boost)
 ===== Colour Booster===== ===== Colour Booster=====
-{{ :dbw:tools:colourboostergui.png?nolink|}}+{{:dbw:tools:colourboosternode.png?nolink |}} 
 +{{ :dbw:tools:colourboostergui.png?200|}}
 ===== Scalar Booster===== ===== Scalar Booster=====
-{{ :dbw:tools:scalaboostergui.png?nolink|}}+{{:dbw:tools:scalaboosternode.png?nolink |}} 
 +{{ :dbw:tools:scalaboostergui.png?200|}}
  
tools/booster.txt · Last modified: 2013/10/18 14:30 by lightwolf