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tools:audiofrequency [2020/05/27 10:36] – [Use In Layout] lightwolftools:audiofrequency [2020/06/08 11:29] – [Technical Background] lightwolf
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 The sample content includes three sample scenes as well as audio files that show how the Audio Frequency node and channel modifier can be used. The sample content includes three sample scenes as well as audio files that show how the Audio Frequency node and channel modifier can be used.
 </WRAP> </WRAP>
 +
 +{{youtube>n5AO4p_ZNy8?medium}}
 +{{youtube>6s6zimffKlg?medium}}
  
  
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 Once the frequencies have been binned per frame and stored in a cache, the result of the FFT is deleted. The audio file is ready to be used. Once the frequencies have been binned per frame and stored in a cache, the result of the FFT is deleted. The audio file is ready to be used.
 +
 +<WRAP center round important 80%>
 +When either of the plugins are used in Modeler, a fps of 30 is assumed since the scene fps is not available. This may affect loading a motion path saved in Layout to be used in Modeler as well.
 +
 +The fps is used to determined the number of spectrum samples stored in memory per second (one set of samples per frame). If the fps in your scene is different, the result in Modeler will be different as well (especially if interpolate is off).
 +
 +In that case, baking in Layout is the only way to get a 100% accurate representation.
 +</WRAP>
 +
  
  
tools/audiofrequency.txt · Last modified: 2020/09/11 11:42 by lightwolf