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qckpck2018:qckhud

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qckpck2018:qckhud [2019/03/16 00:43]
lightwolf [Background]
qckpck2018:qckhud [2019/06/03 13:03] (current)
lightwolf
Line 13: Line 13:
  
 ===== qckHuD Master Plugin ===== ===== qckHuD Master Plugin =====
- 
 Opening the master plugin displays a user interface to edit the overlays for the current scene. This user interface can be resized freely. Opening the master plugin displays a user interface to edit the overlays for the current scene. This user interface can be resized freely.
 +{{ :​qckpck2018:​qckhud_gui.png |}}
 +
 +<​-generic_qckpckcustom|^|^|->​
  
 ==== Presets ==== ==== Presets ====
Line 55: Line 57:
 === Overlay === === Overlay ===
  
-This is the text displayed as an overlay. You may include any of the available ​variables ​to dynamically extract data from the current scene.+This is the text displayed as an overlay. You may include any of the available ​[[#​Variables]] ​to dynamically extract data from the current scene.
  
 === Hide if not used === === Hide if not used ===
Line 63: Line 65:
 === Append Variable... === === Append Variable... ===
  
-This appends ​and of the selected [[#​Variables]] to the current overlay.+This appends ​any of the selected [[#​Variables]] to the current overlay
 + 
 +=== Append Item... === 
 + 
 +This appends the selected item name as a variable limiter. See [[#​Variables]] for more information.
  
 ==== Overlay Properties (right hand side) ==== ==== Overlay Properties (right hand side) ====
Line 129: Line 135:
 Variables need to be enclosed in % within the overlay, i.e. Variables need to be enclosed in % within the overlay, i.e.
   Scene: %scene.name% - %scene.num_polygons% polygons   Scene: %scene.name% - %scene.num_polygons% polygons
 +  ​
 +Variables related to specific items can be limited to a specific item as opposed to the current selection.
 +This is done by adding the item name in front of the variable, designated by a $, i.e.
 +  $my_Camera%camera.zoom%
 +  ​
 +If you actually want the characters % or $ to show up in an overlay, just type them twice. %% shows a single %, $$ a single $.
 +
 +<tabbox Scene>
  
-| **Scene** || 
 |scene.fps| Frames per second of the current scene| |scene.fps| Frames per second of the current scene|
 |scene.time| Time of the current frame in the scene in seconds| |scene.time| Time of the current frame in the scene in seconds|
Line 144: Line 157:
 |scene.num_polygons|| |scene.num_polygons||
 |scene.render_camera|| |scene.render_camera||
-|**Item**||+<​tabbox ​Item>
 |item.name|| |item.name||
 |item.position|Position of the item in local coordinates. Append .x/.y/.z to display individual components| |item.position|Position of the item in local coordinates. Append .x/.y/.z to display individual components|
Line 158: Line 171:
 |item.goal|| |item.goal||
 |item.breadcrumbs|The complete hierarchy of items to the selected item| |item.breadcrumbs|The complete hierarchy of items to the selected item|
-|**Object**||+<​tabbox ​Object
 |object.filename|| |object.filename||
 |object.num_points|| |object.num_points||
 |object.num_polygons|| |object.num_polygons||
-|**Light**||+<​tabbox ​Light>
 |light.intensity|| |light.intensity||
 |light.type|| |light.type||
 |light.quality|| |light.quality||
 |light.flags|| |light.flags||
-|**Camera**||+<​tabbox ​Camera>
 |camera.zoom|| |camera.zoom||
 |camera.focal_length|| |camera.focal_length||
Line 173: Line 187:
 |camera.f-stop|| |camera.f-stop||
 |camera.resolution|| |camera.resolution||
-|**Bone**||+ 
 +<​tabbox ​Bone>
 |bone.strength|| |bone.strength||
 |bone.twist|| |bone.twist||
Line 183: Line 198:
 |bone.limits|Minimum and Maximum rotation limits. Append .h/.p/.b to display individual components| |bone.limits|Minimum and Maximum rotation limits. Append .h/.p/.b to display individual components|
  
 +</​tabbox>​
 +
 +If you think that any variables are missing to display the information you need, please get in touch with us and we’ll see if we can add them.
qckpck2018/qckhud.1552693418.txt.gz · Last modified: 2019/03/16 00:43 by lightwolf