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private:nodemeister2018:start [2018/04/16 14:38] lightwolfnodemeister2018:start [2019/01/31 10:52] – [Appendices] lightwolf
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 ====== nodeMeister User Manual ====== ====== nodeMeister User Manual ======
-Version 2018.\\ (c)2018 by db&w Bornemann und Wolf GbR+{{ :nodemeister2018:nodemeister160px.png?nolink|}} 
 +Version 2018.\\ (c)2018 by db&w Bornemann und Wolf GbR
  
 [[license|Software License and Limited Warranty Agreement]] \\ [[trademarks|Trademark and copyright information]] [[license|Software License and Limited Warranty Agreement]] \\ [[trademarks|Trademark and copyright information]]
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 ===== Introduction ===== ===== Introduction =====
  
-[[introduction|Introduction]]+[[introduction]] 
 + 
 +[[history]]
 ===== Compatibility ===== ===== Compatibility =====
  
-infiniMap requires at least LightWave 3D 2018 either on Windows or MacOS.+nodeMeister requires at least LightWave 3D 2018.0.3 either on Windows or MacOS.
  
 [[Features|Features]] [[Features|Features]]
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 ===== Setting up nodeMeister ===== ===== Setting up nodeMeister =====
 [[installation]] [[installation]]
- 
  
 ===== Reference ===== ===== Reference =====
  
 +[[node_plugin]]
 +
 +[[node_graph]]
 +
 +[[master_plugin]]
 +
 +[[utilities]]
 +
 +{{ :nodemeister2018:simplenodegraph.png?nolink |}}
 ===== Appendices ===== ===== Appendices =====
  
-====== nodeMeister 2018 ======+[[contexts]] 
 + 
 +[[presets]] 
 + 
 +===== Videos ===== 
 + 
 +{{youtube>XgCEmgV5OUA}} 
 +{{youtube>Gj3YJsD2UyY}} 
 +{{youtube>A8u4gby4Olw}}
  
-Sample Node Contexts 
  
-The predefined constants are: 
  
-  * **All** The Node is available in all contexts. 
-  * **Mesh** The Node is available in contexts where a physical mesh is provided. 
-  * **Spot** The Node is available in contexts where virtual spot geometry is provided. 
-  * **Surface** The Node is available in contexts where virtual or real surface geometry is provided. A surface requires proper normals. 
-  * **Raytrace** The Node is available in contexts where ray-tracing functions are provided. 
-  * **Light** Undocumented - available in a light context only. 
  
-^Node Editor ^Contexts^ 
-|Shading| Mesh/Spot/Surface/Raytrace| 
-|Motion|Mesh| 
-|Displacement|Mesh/Spot/Surface| 
-|Light|Spot/Light| 
-|Edges|All| 
nodemeister2018/start.txt · Last modified: 2019/05/02 11:07 by lightwolf