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nodemeister2018:node_plugin

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nodeMeister Node

This node is central to nodeMeister. It allows you to use any of the existing nodeGraphs in the graph that you add the node to - provided that the contexts match.

To ease the set-up of scenes, it will automatically use the last nodeMeister graph when the node is added.

nodeMeister Graph

This allows you to select the nodeMeister graph to reference by the node.

Switching to a different graph will change the inputs and outputs of the node, disconnecting them.

Also, depending on the Outputs of the graph, new used interface controls will be added to the node panel.

You will need to close/re-open the panel (if the right side of the node editor is collapsed) or select a different node and switch back to make the new controls visible.

(none)

This will select no node graph for the node, removing all the inputs and controls.

(add new graph)

This will add a new nodeMeister graph, select it for the node and open it in a node editor.

When creating the new nodeMeister graph, only the Node Graph Contexts of the graph the node is in are available. This is to make sure that the new nodeMeister graph is usable by the node.

Also, if the nodeMeister master plugin is not a part of the scene, it will be added.

Switch to nodeMeister Graph...

This switches the node editor to the nodeMeister graph used by the node. You can use the Open Previous Node Graph… buttons on the Input or Output nodes to return.

[Custom Controls]

The custom controls displayed here depend on the Outputs as defined in the currently used nodeMeister graph.

About...

This shows the about window, including version and registration information.

nodemeister2018/node_plugin.1524486781.txt.gz · Last modified: 2018/04/23 14:33 by lightwolf