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infinimap2018:procedural

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infiniMap Procedural Texture

The procedural texture layer uses the same controls and, additionally, includes simple colour correction.

However, we do recommend using the nodes instead if possible. Due to limitations of the LightWave SDK, the procedural texture has to make more guess when texturing and is less accurate.

Editing (Colour Correction)

The Editing options allow for simple, on the fly colour correction that is applied to the infiniMap image while rendering.

The settings are similar to the ones supplied by LightWave 3D in the images panel.

Brightness

Changes the brightness of the image. At 100% the image is not changed, values below that make it darker, values above 100% brighten the image.

Contrast

This setting changes the contrast of the image. 100% is no change, anything below that lowers the contrast, anything higher (yep, you guessed it) raises the contrast.

Hue

The Hue setting changes the Hue of the image, basically cycling the colours through the colour spectrum. It is measured in degrees. 0° is the default. A setting of 360° degree is a full circle and the same as 0°.

Saturation

This changes the saturation of the image. 100% is the default value, at 0% the image will be greyscale only.

Gamma

This allows you to add gamma to your image.

To “degamma” (i.e. remove the gamma of an image) you can type in 1 / gamma – where gamma is the gamma of the image you'd like to neutralize. (i.e. If your image has a baked in gamma of 2.2, you can type in 1 / 2.2 which results in 0.4545 to remove the gamma and linearize the image).

You should use the colour space settings for images in a linear work-flow instead.

Invert

Invert inverts the colours of the image.

Default

This resets the values to their default settings. Enveloped values can unfortunately not be reset due to SDK limitations.

infinimap2018/procedural.1494410801.txt.gz · Last modified: 2017/05/10 12:06 by lightwolf