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infinimap2018:features

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infinimap2018:features [2017/05/11 13:52]
lightwolf [Features]
infinimap2018:features [2017/12/27 10:41] (current)
lightwolf ↷ Links adapted because of a move operation
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 infiniMap has been thoroughly tested in production by us and our trusty beta testers. The main features of infiniMap are: infiniMap has been thoroughly tested in production by us and our trusty beta testers. The main features of infiniMap are:
  
-  * Full compatibility to LightWave 3D's surfacing, allowing for an easy replacement of native image texture layers with infiniMap texture layers. +  * Full compatibility to LightWave 3D's surfacing, allowing for an easy replacement of native image texture layers with infiniMap texture layers. 
- +
   * Works as a procedural texture layer or as a node   * Works as a procedural texture layer or as a node
- 
   * A user interface that remains as close as possible to the native image texturing interface provided by LightWave 3D, resulting in a minimal learning curve.   * A user interface that remains as close as possible to the native image texturing interface provided by LightWave 3D, resulting in a minimal learning curve.
- 
   * Complete support for multi-threading to make full use of multi-processor, multi-core and/or hyper-threading computers.   * Complete support for multi-threading to make full use of multi-processor, multi-core and/or hyper-threading computers.
- 
   * Low memory footprint.   * Low memory footprint.
- 
   * Shared image caches: Multiple instances of the same image use a shared cache, reducing the amount of memory required during rendering for scenes that re-use identical images (or single channels thereof).   * Shared image caches: Multiple instances of the same image use a shared cache, reducing the amount of memory required during rendering for scenes that re-use identical images (or single channels thereof).
- 
   * Useful tools to make working with infiniMap images easier, such as an automatic OpenGL preview layer generation tool to make infiniMap images visible in Layout.   * Useful tools to make working with infiniMap images easier, such as an automatic OpenGL preview layer generation tool to make infiniMap images visible in Layout.
- 
   * Free network render nodes.   * Free network render nodes.
- 
   * Unlicensed plugins can be used to load, render and save infiniMap enabled scenes, there is no need to purchase a license for every copy of LightWave 3D in your facility ((Even though we won't complain if you do. We do offer volume pricing as well as site licenses.)) .   * Unlicensed plugins can be used to load, render and save infiniMap enabled scenes, there is no need to purchase a license for every copy of LightWave 3D in your facility ((Even though we won't complain if you do. We do offer volume pricing as well as site licenses.)) .
- 
   * ScreamerNet network rendering support, of course.   * ScreamerNet network rendering support, of course.
- 
   * Convert images to the ECW/JPEG 2000 and OpenEXR format from within LightWave 3D   * Convert images to the ECW/JPEG 2000 and OpenEXR format from within LightWave 3D
- 
   * Replace images globally   * Replace images globally
- 
   * Support for JPEG 2000 images with up to 28 bits per channel (a limitation of the JPEG 2000 standard).   * Support for JPEG 2000 images with up to 28 bits per channel (a limitation of the JPEG 2000 standard).
- 
   * Free point upgrades, free support, free beer ((O.k., so we're joking about the beer...)) )   * Free point upgrades, free support, free beer ((O.k., so we're joking about the beer...)) )
- 
   * A dedicated node for normal mapping   * A dedicated node for normal mapping
- 
   * Native support for PNG files to lower the memory requirements when converting   * Native support for PNG files to lower the memory requirements when converting
- 
   * Support for colour spaces   * Support for colour spaces
 ===== Feature Comparison ===== ===== Feature Comparison =====
  
  
-^ ^ {{:private:infinimap2017:le.png|}}     {{:private:infinimap2017:exr.png|}}      ^ {{:private:infinimap2017:pro.png}}          ^+^ ^ {{infinimap2018:le.png|}}   ^ {{infinimap2018:exr.png|}}      ^ {{infinimap2018:pro.png|}}          ^
 |Texturing plugins| Surface Shader    | Surface Shader \\ Texture Layer \\ Texture Node \\ Multi-Channel Node || |Texturing plugins| Surface Shader    | Surface Shader \\ Texture Layer \\ Texture Node \\ Multi-Channel Node ||
 |Projection Types| Planar Only  | All image projections supported by LightWave 3D. \\ The Texture Layer does not support UV mapping, the Shader and the Node do. || |Projection Types| Planar Only  | All image projections supported by LightWave 3D. \\ The Texture Layer does not support UV mapping, the Shader and the Node do. ||
infinimap2018/features.1494503541.txt.gz · Last modified: 2017/05/11 13:52 by lightwolf