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private:infinimap2017:features [2017/05/09 15:56] – lightwolf | infinimap2018:features [2017/12/27 10:41] (current) – ↷ Links adapted because of a move operation lightwolf | ||
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infiniMap has been thoroughly tested in production by us and our trusty beta testers. The main features of infiniMap are: | infiniMap has been thoroughly tested in production by us and our trusty beta testers. The main features of infiniMap are: | ||
- | * Full compatibility to LightWave 3D's surfacing, allowing for an easy replacement of native image texture layers with infiniMap texture layers. | + | |
- | + | * Works as a procedural texture layer or as a node | |
- | * Works as a procedural texture layer or as a node | + | * A user interface that remains as close as possible to the native image texturing interface provided by LightWave 3D, resulting in a minimal learning curve. |
- | + | * Complete support for multi-threading to make full use of multi-processor, | |
- | * A user interface that remains as close as possible to the native image texturing interface provided by LightWave 3D, resulting in a minimal learning curve. | + | * Low memory footprint. |
- | + | * Shared image caches: Multiple instances of the same image use a shared cache, reducing the amount of memory required during rendering for scenes that re-use identical images (or single channels thereof). | |
- | * Complete support for multi-threading to make full use of multi-processor, | + | * Useful tools to make working with infiniMap images easier, such as an automatic OpenGL preview layer generation tool to make infiniMap images visible in Layout. |
- | + | * Free network render nodes. | |
- | * Low memory footprint. | + | * Unlicensed plugins can be used to load, render and save infiniMap enabled scenes, there is no need to purchase a license for every copy of LightWave 3D in your facility ((Even though we won't complain if you do. We do offer volume pricing as well as site licenses.)) . |
- | + | * ScreamerNet network rendering support, of course. | |
- | * Shared image caches: Multiple instances of the same image use a shared cache, reducing the amount of memory required during rendering for scenes that re-use identical images (or single channels thereof). | + | * Convert images to the ECW/JPEG 2000 and OpenEXR format from within LightWave 3D |
- | + | * Replace images globally | |
- | * Useful tools to make working with infiniMap images easier, such as an automatic OpenGL preview layer generation tool to make infiniMap images visible in Layout. | + | * Support for JPEG 2000 images with up to 28 bits per channel (a limitation of the JPEG 2000 standard). |
- | + | * Free point upgrades, free support, free beer ((O.k., so we're joking about the beer...)) ) | |
- | * Free network render nodes. | + | * A dedicated node for normal mapping |
- | + | * Native support for PNG files to lower the memory requirements when converting | |
- | * Unlicensed plugins can be used to load, render and save infiniMap enabled scenes, there is no need to purchase a license for every copy of LightWave 3D in your facility ((Even though we won't complain if you do. We do offer volume pricing as well as site licenses.)) . | + | * Support for colour spaces |
- | + | ||
- | * ScreamerNet network rendering support, of course. | + | |
- | + | ||
- | * Convert images to the ECW/JPEG 2000 and OpenEXR format from within LightWave 3D | + | |
- | + | ||
- | * Replace images globally | + | |
- | + | ||
- | * Support for JPEG 2000 images with up to 28 bits per channel (a limitation of the JPEG 2000 standard). | + | |
- | + | ||
- | * Free point upgrades, free support, free beer ((O.k., so we're joking about the beer...)) ) | + | |
- | + | ||
- | * A dedicated node for normal mapping | + | |
- | + | ||
- | * Native support for PNG files to lower the memory requirements when converting | + | |
- | + | ||
- | * Support for colour spaces | + | |
===== Feature Comparison ===== | ===== Feature Comparison ===== | ||
- | ^ ^ {{: | + | ^ ^ {{infinimap2018: |
|Texturing plugins| Surface Shader | |Texturing plugins| Surface Shader | ||
|Projection Types| Planar Only | All image projections supported by LightWave 3D. \\ The Texture Layer does not support UV mapping, the Shader and the Node do. || | |Projection Types| Planar Only | All image projections supported by LightWave 3D. \\ The Texture Layer does not support UV mapping, the Shader and the Node do. || | ||
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| Conversion options |Single Image converter. \\ Convert on load if the source image is not native to infiniMap. | Batch Image converter. \\ Convert on load if the source image is not native to infiniMap. || | | Conversion options |Single Image converter. \\ Convert on load if the source image is not native to infiniMap. | Batch Image converter. \\ Convert on load if the source image is not native to infiniMap. || | ||
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