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private:infinimap2017:features [2017/05/05 17:43] – created lightwolf | infinimap2018:features [2017/12/27 10:41] (current) – ↷ Links adapted because of a move operation lightwolf | ||
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infiniMap has been thoroughly tested in production by us and our trusty beta testers. The main features of infiniMap are: | infiniMap has been thoroughly tested in production by us and our trusty beta testers. The main features of infiniMap are: | ||
- | * Full compatibility to LightWave 3D's surfacing, allowing for an easy replacement of native image texture layers with infiniMap texture layers. | + | |
- | + | * Works as a procedural texture layer or as a node | |
- | * Works as a procedural texture layer or as a node | + | * A user interface that remains as close as possible to the native image texturing interface provided by LightWave 3D, resulting in a minimal learning curve. |
+ | * Complete support for multi-threading to make full use of multi-processor, | ||
+ | * Low memory footprint. | ||
+ | * Shared image caches: Multiple instances of the same image use a shared cache, reducing the amount of memory required during rendering for scenes that re-use identical images (or single channels thereof). | ||
+ | * Useful tools to make working with infiniMap images easier, such as an automatic OpenGL preview layer generation tool to make infiniMap images visible in Layout. | ||
+ | * Free network render nodes. | ||
+ | * Unlicensed plugins can be used to load, render and save infiniMap enabled scenes, there is no need to purchase a license for every copy of LightWave 3D in your facility ((Even though we won't complain if you do. We do offer volume pricing as well as site licenses.)) . | ||
+ | * ScreamerNet network rendering support, of course. | ||
+ | * Convert images to the ECW/JPEG 2000 and OpenEXR format from within LightWave 3D | ||
+ | * Replace images globally | ||
+ | * Support for JPEG 2000 images with up to 28 bits per channel (a limitation of the JPEG 2000 standard). | ||
+ | * Free point upgrades, free support, free beer ((O.k., so we're joking about the beer...)) ) | ||
+ | * A dedicated node for normal mapping | ||
+ | * Native support for PNG files to lower the memory requirements when converting | ||
+ | * Support for colour spaces | ||
+ | ===== Feature Comparison ===== | ||
- | * A user interface that remains as close as possible to the native image texturing interface provided by LightWave 3D, resulting in a minimal learning curve. | ||
- | * Complete | + | ^ ^ {{infinimap2018: |
+ | |Texturing plugins| Surface Shader | ||
+ | |Projection Types| Planar Only | All image projections supported by LightWave 3D. \\ The Texture Layer does not support | ||
+ | | Native image format |Tiled OpenEXR \\ JPEG 2000, ECW | Tiled OpenEXR | Tiled OpenEXR \\ JPEG 2000, ECW | | ||
+ | | Supported platforms | Windows, MacOS (( no JPEG2000/ECW support)) | Windows | Windows, MacOS | | ||
+ | | Conversion options |Single Image converter. \\ Convert on load if the source image is not native to infiniMap. | Batch Image converter. \\ Convert on load if the source image is not native to infiniMap. || | ||
- | * Low memory footprint. | + | <-introduction|^|^installation|-> |
- | + | ||
- | * Shared image caches: Multiple instances of the same image use a shared cache, reducing the amount of memory required during rendering for scenes that re-use identical images (or single channels thereof). | + | |
- | + | ||
- | * Useful tools to make working with infiniMap images easier, such as an automatic OpenGL preview layer generation tool to make infiniMap images visible in Layout. | + | |
- | + | ||
- | * Free network render nodes. | + | |
- | + | ||
- | * Unlicensed plugins can be used to load, render and save infiniMap enabled scenes, there is no need to purchase a license for every copy of LightWave 3D in your facility ((Even though we won't complain if you do. We do offer volume pricing as well as site licenses.)) . | + | |
- | + | ||
- | * ScreamerNet network rendering support, of course. | + | |
- | + | ||
- | * Convert images to the ECW/JPEG 2000 and OpenEXR format from within LightWave 3D | + | |
- | + | ||
- | * Replace images globally | + | |
- | + | ||
- | * Support for JPEG 2000 images with up to 28 bits per channel (a limitation of the JPEG 2000 standard). | + | |
- | + | ||
- | * Free point upgrades, free support, free beer ((O.k., so we're joking about the beer...)) ) | + | |
- | + | ||
- | * A dedicated node for normal mapping | + | |
- | + | ||
- | * Native support for PNG files to lower the memory requirements when converting | + | |
- | + | ||
- | * Support for colour spaces | + |