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private:infinimap2017:features [2017/05/05 17:43] lightwolfinfinimap2018:features [2017/12/27 10:41] – ↷ Page moved from private:infinimap2017:features to infinimap2018:features lightwolf
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 infiniMap has been thoroughly tested in production by us and our trusty beta testers. The main features of infiniMap are: infiniMap has been thoroughly tested in production by us and our trusty beta testers. The main features of infiniMap are:
  
- * Full compatibility to LightWave 3D's surfacing, allowing for an easy replacement of native image texture layers with infiniMap texture layers. +  * Full compatibility to LightWave 3D's surfacing, allowing for an easy replacement of native image texture layers with infiniMap texture layers.  
-  +  * Works as a procedural texture layer or as a node 
- * Works as a procedural texture layer or as a node+  * A user interface that remains as close as possible to the native image texturing interface provided by LightWave 3D, resulting in a minimal learning curve. 
 +  * Complete support for multi-threading to make full use of multi-processor, multi-core and/or hyper-threading computers. 
 +  * Low memory footprint. 
 +  * Shared image caches: Multiple instances of the same image use a shared cache, reducing the amount of memory required during rendering for scenes that re-use identical images (or single channels thereof). 
 +  * Useful tools to make working with infiniMap images easier, such as an automatic OpenGL preview layer generation tool to make infiniMap images visible in Layout. 
 +  * Free network render nodes. 
 +  * Unlicensed plugins can be used to load, render and save infiniMap enabled scenes, there is no need to purchase a license for every copy of LightWave 3D in your facility ((Even though we won't complain if you do. We do offer volume pricing as well as site licenses.)) . 
 +  * ScreamerNet network rendering support, of course. 
 +  * Convert images to the ECW/JPEG 2000 and OpenEXR format from within LightWave 3D 
 +  * Replace images globally 
 +  * Support for JPEG 2000 images with up to 28 bits per channel (a limitation of the JPEG 2000 standard). 
 +  * Free point upgrades, free support, free beer ((O.k., so we're joking about the beer...)) ) 
 +  * A dedicated node for normal mapping 
 +  * Native support for PNG files to lower the memory requirements when converting 
 +  * Support for colour spaces 
 +===== Feature Comparison =====
  
- * A user interface that remains as close as possible to the native image texturing interface provided by LightWave 3D, resulting in a minimal learning curve. 
  
- * Complete support for multi-threading to make full use of multi-processormulti-core and/or hyper-threading computers.+^ ^ {{:private:infinimap2017:le.png|}}   ^ {{:private:infinimap2017:exr.png|}}      ^ {{:private:infinimap2017:pro.png|}}          ^ 
 +|Texturing plugins| Surface Shader    | Surface Shader \\ Texture Layer \\ Texture Node \\ Multi-Channel Node || 
 +|Projection Types| Planar Only  | All image projections supported by LightWave 3D. \\ The Texture Layer does not support UV mappingthe Shader and the Node do. || 
 +| Native image format |Tiled OpenEXR \\ JPEG 2000, ECW | Tiled OpenEXR | Tiled OpenEXR \\ JPEG 2000, ECW | 
 +| Supported platforms | Windows, MacOS (( no JPEG2000/ECW support)) | Windows | Windows, MacOS | 
 +| Conversion options |Single Image converter. \\ Convert on load if the source image is not native to infiniMap. | Batch Image converter. \\ Convert on load if the source image is not native to infiniMap||
  
- * Low memory footprint. +<-introduction|^|^installation|->
- +
- * Shared image caches: Multiple instances of the same image use a shared cache, reducing the amount of memory required during rendering for scenes that re-use identical images (or single channels thereof). +
- +
- * Useful tools to make working with infiniMap images easier, such as an automatic OpenGL preview layer generation tool to make infiniMap images visible in Layout. +
- +
- * Free network render nodes. +
- +
- * Unlicensed plugins can be used to load, render and save infiniMap enabled scenes, there is no need to purchase a license for every copy of LightWave 3D in your facility ((Even though we won't complain if you do. We do offer volume pricing as well as site licenses.)) . +
- +
- * ScreamerNet network rendering support, of course. +
- +
- * Convert images to the ECW/JPEG 2000 and OpenEXR format from within LightWave 3D +
- +
- * Replace images globally +
- +
- * Support for JPEG 2000 images with up to 28 bits per channel (a limitation of the JPEG 2000 standard). +
- +
- * Free point upgrades, free support, free beer ((O.k., so we're joking about the beer...)) ) +
- +
- * A dedicated node for normal mapping +
- +
- * Native support for PNG files to lower the memory requirements when converting +
- +
- * Support for colour spaces +
- +
-[[private:infinimap2017:introduction|]] [[private:infinimap2017:start|]]+
infinimap2018/features.txt · Last modified: 2017/12/27 10:41 by lightwolf