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private:infinimap2017:faq [2017/05/09 14:09] – created lightwolfinfinimap2018:faq [2017/12/27 10:41] (current) – ↷ Page moved from private:infinimap2017:faq to infinimap2018:faq lightwolf
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 ====== FAQ ====== ====== FAQ ======
  
 +===== I can't create an OpenGL proxy layer from the Shader =====
 +
 +Unfortunately, for this to work from the shader you will have to manually activate the texture layering on the surface colour.
 +Click on the [T] button to the right of the surface base colour once to activate it. Now the infiniMap shader can create an OpenGL proxy layer for that surface.
 +===== I've created an OpenGL proxy layer, but I don't see it in the texture layer window (it does show in OpenGL though) =====
 +
 +While the layer has actually been created, LightWave3D will not display the layer in the texture list until you close and re-open the texture list.
 +===== No image preview in the Modeler when working on the procedural texture =====
 +
 +Due to a limitation imposed by LightWave 3D, the image preview is not available in the procedural texture component of infiniMap 3D when running in Modeler.
 +===== I change the preview resolution, but the Preview / VIPER doesn't update =====
 +
 +Sometimes LightWave3D doesn't register the fact that a texture value has been changed. Switching the preview resolution is one of those cases. If it happens, please refresh the preview or VPR manually.
 +
 +<-glossary|^|^->
infinimap2018/faq.txt · Last modified: 2017/12/27 10:41 by lightwolf