db&w documentation wiki

finest software | finest docs

Site Tools


exrtrader2018:output

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
exrtrader2018:output [2018/07/30 15:08] lightwolfexrtrader2018:output [2019/01/25 12:21] (current) lightwolf
Line 39: Line 39:
  
 This control allows you to define the output file names for layers saved as separate files. The options are identical to the **Layered Output File**, the %buffer% / %layer% variables contain the name of the current layer. This control allows you to define the output file names for layers saved as separate files. The options are identical to the **Layered Output File**, the %buffer% / %layer% variables contain the name of the current layer.
-===== Format ===== 
  
-This setting defines how exrTrader will append the frame number and file extension to the Output File. These settings are identical to the settings in the Lightwave3D render globals. +===== Single Layer Files Naming =====
- +
-===== Single File Naming =====+
  
 exrTrader by default saves all buffers into a single OpenEXR image file. You may optionally save single buffers into a separate image file. exrTrader by default saves all buffers into a single OpenEXR image file. You may optionally save single buffers into a separate image file.
-This option defines how these separate image files will be named. +This option defines how these separate image files will be named. You can use the same variables as you can for the Layered File.
- +
-Output is the file name, as defined by the Output File control, or the render global in Lightwave3D if “Use Render Path” is active. +
- +
-^ Layer| is the layer name of the selected buffer, as described below in the documentation. | +
-^ ###  | is the frame number, the amount of digits is defined by the Format option. | +
-^ _    | The underscores are only added if the Format option contains underscores as well. | +
-^ .exr | The file extension is added only if the Format option contains the file extension. | +
- +
-  * **Output_Layer_###.exr** \\ This will save the buffer image files into the same directory as the Output File, and append the “Layer” name to the file name. +
-  * **Layer/Output_###.exr** \\ This will create a subdirectory named after the “Layer” name where the Output File is written, and write the buffer image into that subdirectory. +
-  * **Layer/Output_Layer_###.exr** \\ This will create a subdirectory named after the “Layer” name where the Output File is written, and write the buffer image into that subdirectory appending the “Layer” name to the file name. +
-  * **Layer_Output_###.exr** \\ This will save the buffer image files into the same directory as the Output File, and prepend the “Layer” name to the file name. +
-  * **Custom_###.exr** \\ This will save the buffer image files into the same directory as the Output File, and use the  “Custom Single Image Name” as the file name. +
-===== Custom Single Image Name ===== +
- +
-If the Single File Naming option is set to Custom_###.exr, the file name for single image files will be constructed from the text entered into this control. +
- +
-You may also add slashes or colons (depending on the OS platform) to designate sub-directories. These will be automatically created by exrTrader if needed. +
- +
-The currently supported variables are: +
- +
-^%scene% | Is replaced with the scene name (without the .lws extension)| +
-^%camera% | The name of the camera used to render the current image| +
-^%layer% | The name of the current layer (as defined in the per buffer Layer Name option)| +
-^%eye% | If the current camera is rendering in stereo mode, this will be either L or R depending on which eye the currently saved frame represents.+
-==== Examples ====+
  
-To hopefully make this a bit easier to understand, here is an example of how these options work. 
-Let's assume we're rendering out to “images/Ninja.exr” as the Output File. The Format we're using is “Name_0001.exr”. 
-We want to save the Reflection buffer as a separate image file, the “Layer” name of it is “Specular”. 
-These will be the buffer image file written at frame 60, depending on the Single File Naming option: 
-|Output_Base_###.exr |images/Ninja_Specular_0060.exr| 
-|Layer/Output_###.exr |images/Specular/Ninja_0060.exr| 
-|Layer/Output_Base_###.exr |images/Specular/Ninja_Specular_0060.exr| 
-|Layer_Output_###.exr |images/Specular_Ninja_0060.exr| 
-In all cases, the main file saved will be the same: images/Ninja_0060.exr  
 ===== Compression ===== ===== Compression =====
 {{ exrtrader2018:exr_compression.png?nolink|}} {{ exrtrader2018:exr_compression.png?nolink|}}
exrtrader2018/output.1532956091.txt.gz · Last modified: 2018/07/30 15:08 by lightwolf