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private:exrtrader2017:buffers [2017/07/06 12:19] – [AO Options] lightwolf | exrtrader2018:buffers [2018/01/23 14:10] (current) – [Saving] lightwolf | ||
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The section above the dividing line allows you to select the available buffers. | The section above the dividing line allows you to select the available buffers. | ||
The section below the dividing line contains the individual settings for the selected buffer. | The section below the dividing line contains the individual settings for the selected buffer. | ||
- | ===== Buffer ===== | + | ===== Buffer |
+ | The buffers in LightWave 3D 2018 are set up in groups. Selecting one of them will show a different set of buffers in the following pop-up control. | ||
+ | |||
+ | The following buffer groups are available by default: | ||
+ | |||
+ | * **(standard)** This is a group of the basic buffers the renderer produces. | ||
+ | * **(extra)** These are mainly shading and volumetric related buffers created by the renderer. | ||
+ | * **(custom)** Any custom AOVs added by the user. | ||
+ | |||
+ | Light buffer groups will show up in this pop-up as well. | ||
+ | ===== Buffer ===== | ||
+ | {{ exrtrader2018: | ||
This pop-up displays all buffers currently available to exrTrader via the Lightwave3D SDK. | This pop-up displays all buffers currently available to exrTrader via the Lightwave3D SDK. | ||
Buffers that are enabled for export have a check mark in front of them, Buffers that are written to a single file have the text “(image)” behind them. | Buffers that are enabled for export have a check mark in front of them, Buffers that are written to a single file have the text “(image)” behind them. | ||
- | A complete | + | A list of [[exrtrader2018: |
===== Enabled ===== | ===== Enabled ===== | ||
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===== Quick Buffer Enable ===== | ===== Quick Buffer Enable ===== | ||
- | This pop-up allows you to quickly enable/ | + | This pop-up allows you to quickly enable/ |
===== Individual Settings for Buffers ===== | ===== Individual Settings for Buffers ===== | ||
The following settings are per buffer, and define how a buffer will be processed by exrTrader. | The following settings are per buffer, and define how a buffer will be processed by exrTrader. | ||
- | These are organized into tabs: [[# | + | These are organized into tabs: [[# |
Here you can also name the buffers, specify their pixel type and save them as single image files. | Here you can also name the buffers, specify their pixel type and save them as single image files. | ||
==== Saving ==== | ==== Saving ==== | ||
+ | {{ exrtrader2018: | ||
=== Save as === | === Save as === | ||
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For more colour precision in compositing you can always switch buffers to 32bit float. | For more colour precision in compositing you can always switch buffers to 32bit float. | ||
=== Fit Data Window === | === Fit Data Window === | ||
+ | {{ : | ||
This option shrinks the data window of the layer to only encompass pixels that actually contain values within the layer. | This option shrinks the data window of the layer to only encompass pixels that actually contain values within the layer. | ||
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==== Processing ==== | ==== Processing ==== | ||
+ | {{ exrtrader2018: | ||
=== Invert === | === Invert === | ||
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This option is only available for buffers that contain three channels. | This option is only available for buffers that contain three channels. | ||
==== Channels ==== | ==== Channels ==== | ||
+ | {{ exrtrader2018: | ||
=== Channel / Channel Name === | === Channel / Channel Name === | ||
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This is designed to flip the X/Y motion channels to match the expectations of different compositing applications. | This is designed to flip the X/Y motion channels to match the expectations of different compositing applications. | ||
==== LW Options ==== | ==== LW Options ==== | ||
- | {{ : | + | {{ exrtrader2018: |
- | The ambient occlusion | + | These options |
- | Ambient occlusion is computed | + | These settings are saved by LightWave with the scene and are provided here as well for convenience. |
=== Adaptive Sample === | === Adaptive Sample === | ||
- | The mode can either be Infinite or Ranged. | + | This determines if the buffer is used by adaptive sampling to check if a pixel needs more samples. This is done by comparing the pixel values in the buffers using the Adaptive Sampling Threshold set in the Camera Properties. |
- | Infinite causes the rays to proceed until they hit something regardless of the distance. | ||
- | |||
- | Ranged causes to rays to only take a certain distance from the surface spot into account, anything beyond that will not darken the surface. | ||
=== Noise Filtering === | === Noise Filtering === | ||
- | If the Mode is set to Ranged, | + | This will allow the noise filtering in LW to affect |
=== Reconstruction Filter === | === Reconstruction Filter === | ||
- | This option | + | This allows |
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