Table of Contents

Preferences

The preferences control various aspects of the application and are currently divided into four sections.

On Windows, the preferences are stored in %appdata%/db&w/vai/vaiPrefs.usda.

Viewport

These are settings for new viewports.

Default Environment Map

Viewport HuD

Default Lighting

Default Matcap Texture

Default UV Checker Texture


System Settings

Use 10-bit Framebuffer

Enable OpenGL AA

V-Sync


User Interface

Theme


Keyboard Shortcuts

This editor allows for adding and changing lua scripts that are attached to individual keys.