====== Material Blender ====== {{ :dbw:tools:materialblendernode.png?nolink|}} This node allows you to split up materials into shading components, merge shaders into materials or blend different materials together. {{:dbw:tools:materialblendergui.png?nolink |}}One thing worth noting is the fact that the shading input always overrides the respective material, so if you connect a material to the "fg Material" input, the "fg Specular" will override the specular component of the material. Kudos to Mike Stetson for coming up with the initial idea.