====== Release History ====== 2018.2.6 * Fixed minor, context related niggles * Added a "Current Context" display to the nodeMeister node. 2018.2.5 * Fixed an issue where copying a node containing an empty local graph could lead to a crash. 2018.2.4 * Fixed a rare crash with a new node in a blank scene 2018.2.3 * Fixed a crash when loading a nodeMeister graph with an integer input. * Fixed an issue of control values not being loaded as they should. 2018.2.2 * Fixed a crash when saving a nodeMeister graph with an integer input, due to trying to save a non-existing envelope. * Changed the node colour to navy for better legibility. 2018.2.1 * Fixed a crash when adding nodeMeister to a primitive object in a blank scene 2018.2 * Added local graphs to the node. * Added the ability to copy a local to a global graph in the node and vice versa. * The node now stores a backup copy of the global graph it references. This will be restored when loading and the global graph isn't present. * Added presets to the node. * Switching to a different node graph in the node is now more robust in trying to retain as many connections as possible. * Added a button to open the master plugin from the node. * Added a menu item to the node menu to open the master plugin. * Reworked the presets in the master plugin to be more reliable * Made sure that nodeMeister works with OD überPäss 2018.1.1 * Optimized the evaluation of the node leading to substantial speed improvements in some cases * Added a node menu to switch from the node to the nodeMeister graph and back. 2018.1 * Made nodeMeister compatible with Octane for LightWave, adding multiple custom connection types. * Streamlined the addition of new inputs on the Output node in a nodeMeister graph. * Replaced the "Add..." button on the Input and Output node of the nodeMeister Graph with a pop-up to directly select the type of the new connection. * All prompts asking the user if he's sure to perform an action are now hidden if the **Alert Level** in Layout ((Preferences->Display)) is set to **Low**. * Added a "Transparency" and "Single Threaded" option to the node if they run in a shading / displacement context respectively. <-introduction|^|^features|->