====== Features ====== infiniMap has been thoroughly tested in production by us and our trusty beta testers. The main features of infiniMap are: * Full compatibility to LightWave 3D's surfacing, allowing for an easy replacement of native image texture layers with infiniMap texture layers. * Works as a procedural texture layer or as a node * A user interface that remains as close as possible to the native image texturing interface provided by LightWave 3D, resulting in a minimal learning curve. * Complete support for multi-threading to make full use of multi-processor, multi-core and/or hyper-threading computers. * Low memory footprint. * Shared image caches: Multiple instances of the same image use a shared cache, reducing the amount of memory required during rendering for scenes that re-use identical images (or single channels thereof). * Useful tools to make working with infiniMap images easier, such as an automatic OpenGL preview layer generation tool to make infiniMap images visible in Layout. * Free network render nodes. * Unlicensed plugins can be used to load, render and save infiniMap enabled scenes, there is no need to purchase a license for every copy of LightWave 3D in your facility ((Even though we won't complain if you do. We do offer volume pricing as well as site licenses.)) . * ScreamerNet network rendering support, of course. * Convert images to the ECW/JPEG 2000 and OpenEXR format from within LightWave 3D * Replace images globally * Support for JPEG 2000 images with up to 28 bits per channel (a limitation of the JPEG 2000 standard). * Free point upgrades, free support, free beer ((O.k., so we're joking about the beer...)) ) * A dedicated node for normal mapping * Native support for PNG files to lower the memory requirements when converting * Support for colour spaces ===== Feature Comparison ===== ^ ^ {{infinimap2018:le.png|}} ^ {{infinimap2018:exr.png|}} ^ {{infinimap2018:pro.png|}} ^ |Texturing plugins| Surface Shader | Surface Shader \\ Texture Layer \\ Texture Node \\ Multi-Channel Node || |Projection Types| Planar Only | All image projections supported by LightWave 3D. \\ The Texture Layer does not support UV mapping, the Shader and the Node do. || | Native image format |Tiled OpenEXR \\ JPEG 2000, ECW | Tiled OpenEXR | Tiled OpenEXR \\ JPEG 2000, ECW | | Supported platforms | Windows, MacOS (( no JPEG2000/ECW support)) | Windows | Windows, MacOS | | Conversion options |Single Image converter. \\ Convert on load if the source image is not native to infiniMap. | Batch Image converter. \\ Convert on load if the source image is not native to infiniMap. || <-introduction|^|^installation|->