====== FAQ ====== ===== I can't create an OpenGL proxy layer from the Shader ===== Unfortunately, for this to work from the shader you will have to manually activate the texture layering on the surface colour. Click on the [T] button to the right of the surface base colour once to activate it. Now the infiniMap shader can create an OpenGL proxy layer for that surface. ===== I've created an OpenGL proxy layer, but I don't see it in the texture layer window (it does show in OpenGL though) ===== While the layer has actually been created, LightWave3D will not display the layer in the texture list until you close and re-open the texture list. ===== No image preview in the Modeler when working on the procedural texture ===== Due to a limitation imposed by LightWave 3D, the image preview is not available in the procedural texture component of infiniMap 3D when running in Modeler. ===== I change the preview resolution, but the Preview / VIPER doesn't update ===== Sometimes LightWave3D doesn't register the fact that a texture value has been changed. Switching the preview resolution is one of those cases. If it happens, please refresh the preview or VPR manually. <-glossary|^|^->